For 3 years GenAI couldn't carry a feature. Friday changed that. The question was never if. It was when.
On Friday, the when stopped being a hypothetical.
Two days ago, I sat in a packed LA theater, final day of
@aionthelot and watched Hell Grind, a fully generative AI feature, hold the big screen from first to last frame. Not just survive it. Hold it.
I've spent the last 24 months telling people the tools are getting close but not ready. That answer changed this past Friday. But what actually happened in that theater in Culver City 2 days ago is not what the headlines are telling you.
Start with the visuals, because that is the part nobody can argue with anymore. The sequences were convincing. It looked like high-end film gear with an 8-figure budget behind it. I've tracked these tools since the beginning, Runway Gen-1 in early 2023, then Gen-2 and Pika end of year. Back then the outputs sat steadily in the uncanny valley, and even with all the improvements, never escaped the gully. Until now.
Filmmakers in this space commiserate about the whiplash. Tools improve so fast that committing to anything feature-length felt reckless. That math began to break down a couple months ago. So when I say we've arrived, I mean it without the asterisk I've carried for two years.
This is not year zero. Some of us were figuring these tools out in '23. I was fortunate to participate as the headline short film for
@NemPerez and
@swaymolina 's Our T2 Remake (
@t2remake), a feature-length GenAI project with 50 artists, that premiered at the NuArt theater in early '24.
The work did not start this past Friday. But it's the day proof became impossible to wave away. Execs, journalists, directors, and VCs sat in that room and watched the thing many of them hoped was still years off. The floodgates are open. There is no looking back.
Which raises the obvious question. Was it a good film?
I'll give you two answers. The first I heard echoed independently by several working filmmakers once the lights came up. It is easily better than half of what's on Netflix. Take that for whatever it is worth, but coming from a room of people who make films for a living, it's not nothing.
My own answer is different. Visually, stunning, mostly. As a story, no. Tropes, clichƩs, predictable beats, shallow writing. Worse, the story committed a cardinal sin. It turned me against the character I was supposed to root for. And this is exactly where I get conflicted, because I don't want to discourage the one thing I want more of.
Tragedy, despair, moral grayness. These live everywhere in real life and barely live in mainstream films, largely because the gatekept version of this industry rarely greenlights them. I want the next wave of filmmakers to chase those arcs without apology. So I respect the swing. With more time in development, a vile protagonist can absolutely carry an audience the whole way through. This one lost them. More than one filmmaker in the lobby called it a first-year film school script. Every great director started there. I look forward to watching this one get better.
But the story is not the headline. Neither is the craft. The headline is the gap between what this film is and what you have been told it is, and that gap is the real story here. But let's get the craft out of the way first, because it had real problems.
The film needed another pass from an editor, and continuity was the tell. The pacing was jarring. A couch against a solid wall in one shot, then an open room and table in the next. Characters teleporting around, losing track of where they stand in relation to each other between cuts. On a real set, someone whose entire job is catching this flags it long before the edit. To a casual viewer it's probably invisible. To a discerning room the illusion breaks every few minutes, and a broken illusion is aggravating to watch.
I know how hard this is. Holding a set, character blocking, and space steady across thousands of generated clips is brutal right now. Had the artists been given more time to cook, these issues could have been solved.
Next, scale was the other one you couldn't miss. A demon twelve feet tall in one shot, six in the next, nine after that, so the threat keeps resizing itself in your head. The rest was smaller. Lighting that should have matched across a scene drifted. The frame rate was never locked, so the motion stutters in a way you feel before you can name it. Every one of these has a known fix. Non-traditional team, first-time filmmaker, an insane turnaround. They are the casualties of speed, not proof the tools failed.
Quality of the film aside, I do think it's important to separate what was on screen from the story sold around it, because only one of them held up.
The film premiered at Cannes. That is the claim, and while it's technically truthful, it's intentionally misleading. The festival, on the record, after the Wall Street Journal ran the line, stated Hell Grind was not in the official selection. It screened at a commercial theater in town that runs anything willing to pay a fee. The film did not premiere at the Cannes Film Festival. They premiered a press release, and a prestige paper printed it. That is not a slip. It's a strategy, and Higgsfield has built a company on marketing that pushes the line, often stepping over it. Whether you like or not, it works. Their subscription signups prove it works.
The film's stated budget is the same move in a different suit. $500k, they say, against $50m the traditional way. But Higgsfield does not build the models. They wrap them. They put foundational models on a menu and charge a markup. So the stated $400k assigned to compute is their own retail price, set by the same company selling the story. The real number is likely a fraction of that.
The stated $100k left over is supposed to cover a director, fifteen artists, and a theater-grade sound mix. Sound alone can run forty thousand. Split what remains across two weeks and you are paying skilled people a few hundred a day, which works in Almaty, Kazakhstan, but nowhere else.
The key takeaway is the $500k number was designed to be repeated, not audited.
However you feel about this marketing gimmick, for me it poses the question: hate the player or hate the game? I land in the middle. I would not run this play, because some of these moves come due later and that's a risk I would not take. This is a small industry (for now) and integrity matters. But I'm not going to pretend it isn't working. They bought more attention with one screening and one number than most studios buy with a full campaign, for a fraction of the cost, inside the law. For a VC-backed startup, I suppose business is business.
So strip all of that away. What's left is the only thing that actually matters.
Get ready. The next 6-12 months bring a flood of money and attention into this space. I'm already underwater on outreach, less a filmmaker some weeks than a matchmaker. One of the perks of starting in this field back in '22. The strongest genAI creators that I know are constantly turning work away for lack of time. That tells you how early we still are, even a few years in. Expect a wave of red carpet premieres for hybrid and fully generative features before the year is out. I'm making room on my calendar for them.
One last thing, the part I did not expect to care about. The people making waves here are humble. They'll walk you through their wins and their failures in the same breath. Ego mostly gets left at the door, because the only people who lasted this long were the ones willing to keep relearning brutal, half-documented tools.
Yet, those tools get easier every day. Some still insist filmmaking should stay gatekept, that not everyone has earned the right to make a film. Their opinion is irrelevant because that era is over, and saying it louder will not change the trajectory.
Music went through this. Anyone can release an album now. It did not kill music. It detonated a new wave of it, new genres, new artists who finally found their tribe. Filmmaking is next, and a renaissance is coming.
For three years the question was when. Now we have a date. It runs through a theater in Los Angeles, and there's no version of a future where we walk it back.
So I applaud the filmmakers who put themselves on that screen. You paved the first stretch of the road. I'm eager to see where it goes.