UEFN Developer at @PoobiesGames

Joined March 2020
15 Photos and videos
You can cast weapon entities on your island to identify whether a weapon is a bugged CustomWeapon or a standard Fortnite weapon, working around SavePoint loadout incompatibilities. This can be useful when combined with the save/load guide created by @MaestroShark #uefn #fortnite
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CanvasDEV retweeted
Quando eu vi esse meme, eu tinha certeza que precisava recriar uma animação disso no Fortnite 😂 Mais uma que deu trabalho, compartilha pra ajudar! #Fortnite #FortniteMeme #Animation
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waiting for the verse to compile wip map by: @PoobiesGames @MerkyFR #uefn #fortnite #FortniteCreative
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CanvasDEV retweeted
LET IT HAPPEN by TAME IMPALA made with Fortnite music tiles!! 🔥🎶 #fortnite #tameimpala #letithappen
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I recreated the autumn and tropical biome landscape materials based off of the Runners season trailer! I created some basic environments to further showcase them #UEFN #Fortnite
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I really liked the UIs popping up here on X, so I decided to create my own material inspired by those HUDs The best part is that I can make them any size I want without worrying about stretched textures #UEFN #FortniteCreative
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I’m no expert in materials, and the project/tutorial that Epic has made available has been an absolute lifesaver Intuitive material building with the UI Material Lab - Part 1 | Epic Developer Community
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CanvasDEV retweeted
May 14
We're punishing AI thumbnails - if your game looks like generic slop, it'll rank lower 📉 We also talk about our Steam reviews 🫠 Plus FSR3 upscaling, a big physics update, review tag filtering and way more. sbox.game/news/update-26-05-…
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Waking up to a second account suspension less than 2 weeks after the first raises real concerns about Epic’s moderation clarity. Epic recently stated that rejected content would include images highlighting the flagged issue to help creators resolve problems efficiently. In reality, that hasn’t been the case. Right now, most island rejections come back with nothing more than rulebook references — without any clarification such as flagged files, assets, or scenes. For large-scale projects like mine with 5k textures and 10k actors, this makes it extremely difficult to identify the issue without resorting to trial and error, which can quickly lead to repeated rejections and eventual account suspensions. Appealing island rejections or account suspensions often feels just as automated, with concerns left unaddressed and no clear communication. I’ve been in the #UEFN scene for over 3 years, and moderation has never felt this unclear. @FNCreate @Flak @TimSweeneyEpic
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CanvasDEV retweeted
Turning a PSD into a functional UEFN widget should not be this painful. So I decided to change that. Upload the PSD, get the widget output back, paste it into UEFN, and done. Everything aligned, positioned correctly, and separated into layers. All of that in under a minute. And this is only part 1 of WidgetKit. Plataform Pre-registration link in the comments. #UEFN #FortniteCreative
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CanvasDEV retweeted
Love it or hate it, A.I is already part of how things are being made and maybe I’ll catch some heat for saying that. Even so, I decided to build a platform for UEFN. This video shows 4 of the 17 tools it will offer In the video: • thumbnail generation • thumbnail editing • camera control • layer decomposition The idea is simple: control the entire thumbnail creation process from start to finish via prompt. This is not about replacing creativity, It is about increasing speed, control, and possibilities for people who actually know how to create #UEFN #FortniteCreative
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CanvasDEV retweeted
the amount of shenanigans I had to do to pull this off... 💀 #UEFN #Fortnite #GTA6
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I was looking for some inspiration from Star Wars games, and I made these custom buttons in #uefn I really liked how they turned out
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I had a random text translated into 25 languages and exported to #uefn using Python; it was something I’d always wanted to try doing as a web app There are still a few bugs, but it was a lot of fun
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CanvasDEV retweeted
🚨NOVO TRAILER do anime SEKIRO: NO DEFEAT! Estreia em breve na Crunchyroll.

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CanvasDEV retweeted
And Unity’s cross-platform, cross-store payments SDK is coming to Unreal Engine, with perfect timing just as mobile platforms are opening up to competing stores and competing payment methods. Full announcement here: unrealengine.com/en-US/news/…
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CanvasDEV retweeted
How it feels when Silksong is in your Steam cart but you can't finish the purchase
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Sincognito Teaser Trailer Out Now!! 🎮 Sincognito is a Social-Deduction, Stealth, Physics based Horror game based on the 7 Deadly Sins. Wishlist & Playtest on Steam: store.steampowered.com/app/2… 🎮 Please like, share, and playtest with your friends! 🎮
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CanvasDEV retweeted
pov: é 2009 é você ficou 378 horas seguidas jogando o modo zumbi do CS
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