Game dev and founder @asmallgame. Making games like Hanger and Magic Finger.

Joined May 2009
214 Photos and videos
Christian Östman retweeted
Lay your hands on Super Adventure Hand on Xbox and Playstation now! It features the most handsome character you’ve ever played.
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Christian Östman retweeted
Extreme Forklifting 3 is OUT NOW!
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Christian Östman retweeted
This is real-time.. The debate about Nvidia's latest neural rendering tech is ongoing. One side sees the potential of the technology to bridge the gap across the uncanny valley, to give us a much less rigid creative process than a to b to c.. the other side shouts "slop" and tries to shame any creative who dares to explore this new technology, any chance they get. Meanwhile, I'm over here saying "I told you so".. Gen Ai is here to stay, its becoming real-time and Nvidia now has the "RTX on" for AI which I've been talking about for years. We need creatives to help shape meaningful tools that combine this tech with much more granular creative control.. with tools where you as an artist see your creative thumbprint from beginning to end in the parts of the work that matters the most to you. If you're shaming artists or storytellers who embrace these tools, you're doing them a disservice in my opinion. If they don't learn to utilize these tools and workflows, to make them their own and to shape them, others will. There's no way this tech won't be a huge part of the creative industry and of the way we tell stories. It's happening around us as we speak. That said, at the core of it, do what makes you happy and create in any way you like. Don't let people tell you that "you can't do this" or "you have to do it like this".
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Christian Östman retweeted
Zworp announced that Extreme Forklifting 3, their wacky vehicle-platformer about a forklift-certified giraffe, launches on April 14. 🦒 See more: reddit.com/r/Unity3D/comment… #indiegame
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Christian Östman retweeted
I just released a cranetastic update to the demo! A new level has been added where you get to try out the crane! Don't tell OSHA!
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Christian Östman retweeted
I just released my video about the engine (and game) I've been working on. The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible. Link in the reply! This is my first YouTube video and it took forever - please repost!
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Christian Östman retweeted
The giraffe animation is done with just a few VERY basic key-framed animations, blended with wobbly physics(tm), IK for the arms and my hi-tech neck tech.
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Christian Östman retweeted
For the last two years we have been developing a game. Here is the trailer for ULTIMATE DRUMMER 🥁
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Christian Östman retweeted
incase you didnt know‼️ we updated how the bugle works a while ago instead of random notes you can now change the note on the angle you play it here's my performance to showcase this
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Christian Östman retweeted
Giraffes are actually much smaller than people think. Banana for scale. Also, has free demo on Steam ( Extreme Forklifting 3 )
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Christian Östman retweeted
🐣PaperKlay is now available!🐔 A 3D Platformer where you rotate and unfold a paper and cardboard world! Meet fully voiced characters on your adventure! Featuring the Banjo-Kazooie composer on the title track! Poured my heart into this game, I hope you like it! RT to help 💜
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Christian Östman retweeted
The ingredients of my game: - Giraffe - Forklift - Pallets
The ingredients of my game: -Adventure -Mystery -Juicy & Smooth unforgiving Combat -Spells -Secrets
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Christian Östman retweeted
So stylish! So current! Also I think I might spontaneously drop the demo on Steam in a week. ¯\_(ツ)_/¯
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Christian Östman retweeted
21 Feb 2025
announcing my new new game: Castle V Castle!! a strategic 1v1 castle battler that has you build up your castle and reduce your opponent to rubble, brick by brick! DEMO OUT NOW!! with funding from Slay the Spire dev @caseyyano via Outersloth (Among Us) and Future Friend support!
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Christian Östman retweeted
24 Dec 2024
Remember to educate your family this Christmas on how uv unwrapping works!
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Christian Östman retweeted
13 Nov 2024
This is a Nintendo staple BTW. I've worked at a studio that was trying to pitch game ideas to Nintendo, and they politely refused to discuss the pitch deck or concept art shown. It was essentially a "so show us the gameplay" meeting that went nowhere.
13 Nov 2024
Zelda stories are created AFTER the game design. Eiji Aonuma tells me why he has never written a story first before designing a game
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Christian Östman retweeted
Welcome to Water Wednesday! In this weekly series I’m going to continue what the miiverse water review guy started: review EVERY N64 water. Except I'm an N64 developer, so i'll analyse the water effects in each game from a technical standpoint and give them a rating. First game: Super Mario 64!
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Sebastian Knutsson (founder King) leaving King to start a new studio called Queen and then dropping a Match-3 game called Pet Panic? That level of pettiness is almost artistic. If 'spite development' were a genre, this would be the masterpiece.
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He’s already got the money. Already has his portrait hanging at Stockholm Arlanda Airport, next to Astrid Lindgren. But apparently, that wasn’t enough.
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I've played the game and for a match-3-mobile game in the Post Royal Match era it's pretty solid
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