Joined November 2019
18 Photos and videos
My Software rendrer from scratch is going good and I am done with Texture coordinates mapping and its feeling really good bust still got to do a lot, Its like a large ~1100 LoC of handwritten artisanal C but now i have to seriously refactor it.
For my Software Rendrer I finally implemented smooth shading with phong (no specular right now, still have to learn that :( ) This is so fun to get to this stage but the code has gotten messy (single C file ~1000 loc) so thinking a refactor at this stage before the cool stuff
1
23
Model credit Model taken from tiny rendrer repo as i needed something cool to use this setup on Model Credits to Samuel (arshlevon) Sharit github.com/ssloy/tinyrendere…

For my Software Rendrer I finally implemented smooth shading with phong (no specular right now, still have to learn that :( ) This is so fun to get to this stage but the code has gotten messy (single C file ~1000 loc) so thinking a refactor at this stage before the cool stuff
Implemented Flat shading for basic lighting and it was really simple to implement, but now for perspective correct interpolation for uv's i need to do a lot of work and learn about it more
1
34
Also right now I dont have a typical MVP pipeline everything is manually done even after rotation of mesh i rotate the normals (with respect to world origin) manually lmao, so have to refactor it, but i am afraid of just making it like opengl esque API I want it to be simple
5
I finally understood how smooth shading works on my way to implement basic phong shading now
6
chrootty retweeted
The SURPRISE is: x.com/SinkingStarGame/status… Order of the Sinking Star will have a free demo on Steam, for NextFest, Monday. Because the game is HUGE, the demo is huge: it's bigger than most entire paid puzzle games, and you get to try it out for free.

Play a demo of Order of the Sinking Star for the first time ever during #SteamNextFest from June 15 - 22! 🌟🎮 Step into this massive puzzle adventure, solve brain-teasing puzzles, play as unique heroes and decipher a grand mystery! 🧩 📜 Details > orderofthesinkingstar.com/en…
120
310
3,925
235,774
Implemented Flat shading for basic lighting and it was really simple to implement, but now for perspective correct interpolation for uv's i need to do a lot of work and learn about it more
Started working on a fun little renderer after getting inspired by @tsoding video and later got to study raterization from @pikuma's video then learnt some more stuff and wrote a tiny obj loader and currently learning about shading from haqr.eu/tinyrenderer/
1
1
56
chrootty retweeted
Jun 8
New podcast just leaked! Featuring your favorite talking heads. Disclaimer: uhh... uhm...
87
58
1,795
127,650
Started working on a fun little renderer after getting inspired by @tsoding video and later got to study raterization from @pikuma's video then learnt some more stuff and wrote a tiny obj loader and currently learning about shading from haqr.eu/tinyrenderer/
5
46
2,472
fun little thing its not a real time renderer I render a frame in PPM image and later use ffmpeg to convert it to video
1
86
The model is taken from the tiny renderer repo and is created by vidarrapp.se/ I coundnt find a good model that is triangulated so have to use this Next step - Flat Shading - Texture Cords UV mapping
1
41
Interesting for Russian....
1
12
Hmm for Japanese it generates this....
If you enter the same image hallucination prompt to ChatGPT but in Chinese, it’d generate suggestive photos instead However, it refuses when I prompt it in Japanese or Korean Makes me wonder what kind of bias this comes from / where they train the image model…
26
Why are data centers so demonized as if there doesnt exist thousands of other environmentally dangerous industrial units
14
I want to say so much but controlling myself to restrain my anger, they have made Software Dev and Open Source a joke these days, if this stupid decision turns a reality this would be so bad at so many levels that i dont want to even try to think about.
Bun rewrote itself from Zig to Rust. AI did most of the work. 98% of the test suite passed on the first run. The question isn't hypothetical anymore. Should we rewrite Node.js in Rust?
21
Thats it I am not using Bun any more. I dont trust the team working on it, the day anthropic bought it was the day it died as a project, its pathetic how they are taking that project forward
20
If Bun really is moving to Rust that too a Clanker is the one porting it, I aint gonna use bun anymore in future, I like rust too but this aint the way to go about a serious project , I dont trust Bun team anymore to handle that slop base, Thanks bun till now it was fun...
58
I used to use Bun just to support zig, as I happen to like zig a lot as a language but I am not sure will I continue to do so for bun.
31
Anybody blaming zig being strict for No-LLM use policy is retarded in my opinion
In Bun’s zig fork, we added parallel semantic analysis and multiple codegen units to the llvm backend on macOS & Linux This makes debug builds of Bun compile > 4x faster, improving internal development velocity
67