Gigling Racing is live from
@playgigaverse! Been toying around since launch, here's the deal:
Users create races and enter their Giglings. You don't need to have a Gigaverse account to join, but you do to create a race. There's an ongoing jackpot and winning a race gives you a shot to win.
What I'm impressed with so far is how user-driven everything is. You can configure almost everything about a race from buy-in to payouts, length, entry requirements, etc.
The game itself is more meta/management. You learn more about your Giglings as you race them, and creating/entering races where they'll do well is the most important factor in winning.
There's a LOT of depth actually, with stats, traits, race conditions, etc. and I'm interested to see how it plays out across the whole economy - items can be used in-game to buff/nerf, and Gigling traits are viewable on OS. If the game gains traction, we could see a lot of factors moving at once!
There is a separate XP pool for this (like MoG) so it has the potential to be a real driver. Team has said this first week will be a bit of a beta test and adjustments are actively being made.
GLHF, happy racing!