Let's talk about how fucking badass lemon&lime sprite editor is. Because I'm fucking proud of it. And it's only just beginning.
It exports a fucktonne of formats.
- Atari ST — Degas, NeoChrome and DPaint IFF, bundled into a real FAT12 .st.
- Amiga — proper OCS/ECS IFF in a hand-rolled AmigaDOS OFS .adf
- Amstrad CPC — Mode 0 screen OCP .WIN a palette-setting BASIC loader on an AMSDOS .dsk you can RUN.
- C64 — Koala multicolour with per-cell colour reduction, on a CBM-DOS .d64 with real track/sector chains.
- ZX Spectrum — a true .SCR with attribute handling, wrapped in a .TAP with a hand-tokenised autorun BASIC loader.
- Atari 8-bit — four GTIA modes, each as a raw screen, a self-displaying .XEX, and a self-booting .ATR with a custom boot loader and an ANTIC display list hand-assembled in 6502.
Palettes and constraints match the real fucking hardware. Spectrum colour clash. C64 colour regions. Atari mode budgets. If a frame breaks the rules you can jump straight to it.
This shit is fucking amazing. You can draw your fucking sprite, download a disk image and throw that fucker right into your real machine or your emulator and it will fucking work. Put that in your motherfucking pipe and smoke it.