Joined August 2014
1,307 Photos and videos
Pinned Tweet
My silly furry shooter now officially has a steam page !! wishlist now !!!
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danaby2 retweeted
Artists, show me your guns
Artists, show me your guns
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happy pride month from yet-to-be-named Pardanthropy protagonist !!
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Artists, show me your guns
Artists, show me your guns
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bro forgot how to shoot
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I recently added spread buildup when shooting and because the enemies can shoot as fast as the gun allows, it would get really inaccurate, really quickly. Fixed it with a spread cap, and reduced firerate for AI
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(those who know)
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I've never played around with light baking before so using Unity's adaptive probe volumes for the first time felt like magic (and apparently they're quite performant too !!)
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Hi I doodled ur snep
beeeeeeer
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beeeeeeer
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Bonus points for anyone who guesses what it's based on
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thank you for 300 wishlists 😭
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nobody tells you this about gamedev but you actually need to design your own logo and make your own capsule art. absolutely gutted.
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Golden week β˜€οΈπŸΎ
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check out the WIP here πŸ‘‡ x.com/danaby22/status/205018…

golden week outfit wip
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golden week outfit wip
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My favourite part of the creative process is making something, thinking "wow this is is great, I'll never top this" and then somehow topping it anyway
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🚨Gamedev tip: Set up Blender's render view to match your game engine. I've recently done this and it has helped me get my models to look exactly how I want them before importing them into Unity! Some quick tips on how to achieve this in the thread below 🧡 #gamedev #blender
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2. Match the ambient lighting & skybox. ☁️ In blender's shader editor, set the 'Shader Type' to 'World' in the upper left and make it a gradient to match whatever you have in engine, or use a cube map if you're using one!
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3. Recreate your scene to help with scale. πŸ“ In my unity project, I have a test level with a 50x50 plane. Having this same plane at the same scale in Blender really helps with modelling objects at the right scale. Bonus tip: place your player model.
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