CEO @fantasticodev. Try our #BlackParadox, a fast spaced SHMUP-roguelike #indiegame out on every console! 🎮 Link 👇

Joined July 2011
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Daniele Bianchini retweeted
Adding juice to every win. Particles, popping text, the whole dopamine hit. My scratch-card game just got a lot more satisfying. #indiegame #gamedev
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Daniele Bianchini retweeted
I recreated the feeling of scratching a lottery ticket. Minus the part where you lose real money. Here's the core loop 👇 #indiegame #gamedev
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Daniele Bianchini retweeted
My roguelike Scratcher Simulator. Balatro × Clover Pit, but make it scratch cards 🍀 68 lucky charms to break the odds 🎟️ 36 tickets, each with its own mini-game 💸 scratch your way out of debt… or don't free demo soon 👀 #indiegame
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RT @fantasticodev: GREEN INFERNO is an investigation horror, a point & click deduction thriller from the director of Cannibal Holocaust. -…
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Daniele Bianchini retweeted
Black Paradox just got its biggest update ever. The Reloaded Update is now live on Steam, free for every owner. - Redesigned visuals - Rebalanced difficulty - New Endless Mode - Base price now $8.99 Joining @ Steam Bullet Fest June 8-15 with 50% off. #indiegame #indiedev
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Daniele Bianchini retweeted
Openclaw vs. Claude. And the winner is…. The final results of the great Openclaw vs Caude battle are out. (Watch till the end)
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Daniele Bianchini retweeted
WE ARE LIVE. 🔴 The AI Battle of the Year is happening right now. The room at Binario F is packed, the stream is up, and The Great #OpenClaw vs. @claudeai Battle has officially begun. If you couldn't make it to Rome tonight, get in the YouTube stream right now. We are putting 5 builders on stage to execute live agentic workflows. No fluff. No theory. Just code, execution, and real-world results. We need you in the arena. The live-stream audience is voting alongside the room. You will have a strict 3-minute window after each demo to scan the Slido QR on your screen and judge the results. Are you Team Open-Source or Team Closed-Ecosystem? Jump in and help us crown the winner. 🔗 Watch and vote LIVE here: youtube.com/live/eQjFLrdLuMM… Let the battle begin. #AI #RomeTech #OpenClaw #Claude #Agents #LLM #ArtificialIntelligence #Rome #LiveStream #TechCommunity
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Daniele Bianchini retweeted
What if your next roguelike run depended on a scratch card? 🎰 Testing the main vending machine mechanic in Unity today. Steam page is in the works! Follow along for updates on the release and the first free demo. #screenshotsaturday #indiedev
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Daniele Bianchini retweeted
Green Inferno reveals itself in 24 hours. #indiegame #gamedev #horrorgame
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Daniele Bianchini retweeted
Woow Nvidia has just released a 2.6B open-source world model 🔥 You can turn a single image, text prompt and trajectory into controllable worlds... And on a single GPU! - Code available on GitHub - Paper as well on arxiv You can use it for many things like embodied AI and robotics research, simulations, etc. Because it can run on a single GPU (like an RTX 5090 or H100) it makes world models accessible to basically everyone!
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Daniele Bianchini retweeted
The official trailer for Green Inferno is almost complete, and it’s going to be brutal. Want to watch it before the public release? Subscribe to our newsletter (link in bio) for an exclusive early look. 🩸 #indiegame #horrorgame
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Daniele Bianchini retweeted
I’ve always believed the No.1 application of AI should be to improve human health. That work started with AlphaFold, and now at @IsomorphicLabs with the mission to reimagine drug discovery and one day solve all disease! We are turbocharging that goal with $2.1B in new funding.
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Daniele Bianchini retweeted
The quality of animation you can create on your own is truly amazing. We really are just limited by our imaginations at this point. Go tell your story! Made in @runwayml in a few hours and a handful of gens.
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Daniele Bianchini retweeted
What a launch! 🤯 5,400 players joined 100 Hidden ASCII Cats in 24h! Thank you! 🛠️ Patch LIVE: Fixed the edge-clicking bug! Coming soon: Hints, resizable magnifier & new levels! Share your custom levels! 👇 #100HiddenASCIICats #IndieGame
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Daniele Bianchini retweeted
A threatening letter. A dead body. Pure deduction. ✉️💀🧠 ​Can you connect the clues and uncover the truth? Sign up for our newsletter and be the first to play the exclusive early demo! #HorrorGame #IndieGame
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Daniele Bianchini retweeted
Better @openclaw or @Claude? What's your agentic choice? When in March with @TheAISalon Rome and @urbeEth we held the Pan-Roman OpenClaw Meetup, attracting so much interest by coders, builders, entrepreneurs, and investors, this was the question that fired up the debate more than anything else. Well, enough blah blah. We've decided to look into it once and for all. Do you have a use case with OpenClaw or Claude that, in you opinion, proves the agentic superiority of one over the other? Or do you believe there are alternative that are even better than both? Submit your Use Case to the link provided below (deadline: May 18). We are not looking for flashy presentations, just Use Cases that work. You'll be invited to prove your case on May 25 at @Meta's #BinarioF in Rome. Lobsters vs mini-bots. Let the fight begin!
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Daniele Bianchini retweeted
Announcing our new WIP project: Scratcher Simulator! If you love #Balatro and #CloverPit, keep an eye on this. Here's a concept sketch of our special vending machine! More updates coming soon... #ScreenshotSaturday #IndieGame
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Daniele Bianchini retweeted
While developing Green Inferno & a top-secret project (spoiler tomorrow! 👀), we're making experimental ASCII art hidden object games. "100 Hidden ASCII Cats" is coming soon for FREE on Steam! 🐾 #indiegame
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I had ChatGPT do social engineering on a bank employee. 🤖 It got the system password. Then I realized something worse. (thread)
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We keep asking whether AI can deceive humans. A more immediate question: Can humans deceive AI about reality itself? Capability is scaling fast. Context verification may matter just as much.
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Technical context: I built the game using Qwen 3.5 4B as the NPC. The player interacts only through chat. I exposed the game through MCP, so agents can play autonomously. No exploits needed. Just language, memory, and objectives.
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