CEO @existentvr, the application framework for spatial computing. Previously Meta, @deliveroo, @twitter. danwrong.bsky.social

Joined December 2006
793 Photos and videos
Dan Webb retweeted
3 Nov 2024
Startup culture has become far too memetic, especially in Silicon Valley Great startup ideas are usually contrarian, otherwise, someone would have built it already How do you stay contrarian when everyone reads the same things, everyone posts the same memes about the Kardeshev scale or whatever, and everyone goes to the same AI meetups? You can ask 10 people in Silicon Valley what their heretical ideas are and they’ll all say the same predictable things
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Dan Webb retweeted
18 Jul 2024
Been one hell of a journey getting this open Beta ready for use: physically interactive, full body, multiplayer, free roam is such a huge web of interconnected challenges. BUT you can head to our website, download the plugin and start building! existent.com/
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16 Jul 2024
Out today, sign up now and give it a go…
16 Jul 2024
🎉🚀We are thrilled to announce the BETA Launch of our revolutionary @UnrealEngine plugin that lets you build physically interactive, full-body, free-roam #VR applications in days, not months! Sign up & use coupon "ExistentX" for a special discount: existent.com/signup
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12 Jul 2024
Existent is out in public beta NEXT WEEK! Really looking forward to many more people being able to build amazing things in VR. Check this thread for a launch day discount code - there's also a start version where you can try out all the features.
12 Jul 2024
*CALLING ALL SPATIAL DEVELOPERS* drumroll.... OUR OPEN BETA IS COMING JULY 16th! 🎉 Head to our website existent.com and join the wait list!
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Dan Webb retweeted
9 Jul 2024
👀Use @Mixamo avatars with our platform! We've made it really simple to import and use Mixamo characters (or any character that shares the same skeletal structure) Check out this video from our CEO Dan Webb showing you how easy it is to set up: bit.ly/3RWXvzi

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Dan Webb retweeted
4 Jul 2024
🔨⚡️Unleash the Power of Multiplayer Full-Body #VR with @ExistentVR! - Effortless multiplayer VR - Precise full-body tracking with @HTCVIVE - Seamless integration for perfect calibration - Versatile for training, simulation, healthcare, entertainment Get ready for BETA!
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Dan Webb retweeted
2 Jul 2024
Existent VR Beta for @UnrealEngine coming soon! 🦿 Full body IK system 🩻 Skeleton system 🎯 Calibration and alignment of Virtual and Physical items, world and player 🤝 Physical interaction 🏃 Free roam 👋 Grip authoring #vr #ar #devtools #epicgames #immersive
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Dan Webb retweeted
28 Jun 2024
Rapid prototyping just got a whole lot easier. Imagine dragging, dropping, and BOOM💥—your ideas manifest instantly. Say goodbye to tech headaches and hello to seamless creativity. See how quickly you can iterate, test, and prove your concepts. 🛠️ #VR #UnrealEngine #prototyping
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Dan Webb retweeted
14 Jun 2024
@UNDERDOGSgame solves some basic VR embodiement issues with what we call First And A Half Person - a slight separation of the player from the game world, in our case, via mech. This is the foundational idea behind UNDERDOGS. It might not be relevant to every VR game, but if you're interested in hearing about the thought process and design decisions that give UNDERDOGS' its sense of weight and immersion, check out Yot's talk:
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24 Apr 2024
They didn’t really change anything apart from their communication strategy. All of this has been in the works the entire time.
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24 Apr 2024
What is the use case for this thing?? Surely introducing the Therminator to any situation will make that situation much worse.
NEW: Throwflame unveils robot dog Thermonator — with flamethrower attached — The Ohio-based firm have announced the $9,420 bot is available for purchase by the general public and government agencies for the first time.
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Dan Webb retweeted
NEW: Throwflame unveils robot dog Thermonator — with flamethrower attached — The Ohio-based firm have announced the $9,420 bot is available for purchase by the general public and government agencies for the first time.
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Dan Webb retweeted
reason AI and mobile development get much more love and attention compared to XR related work is simply because there are open-source, readily available and low-cost pathways to becoming a homebrew enthusiast with AI and mobile dev.. More "locked-down" headsets won't change this.
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Dan Webb retweeted
11 Apr 2024
I type oauth Phone autocorrects to pain
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Dan Webb retweeted
Thinking of the Adidas Samba community at this difficult time
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Dan Webb retweeted
20 Mar 2024
Want to know how support works at @vercel ? Tune in now (live): app.sessions.us/session/6110…

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Dan Webb retweeted
What is the UI for all this AI going to look like? (spoiler: AR/VR and robots)
1 Mar 2024
AR/VR still undefeated GOAT of solution chasing problem
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Dan Webb retweeted
Zuck should have gone further— Instead of calling it a "trade-off", he should have come out to say that none of their AR/VR visions would materialize without these AI advancements. Missed opportunity to authoritatively articulate the symbiosis between AI and spatial tech
23 Jan 2024
Mark Zuckerberg strongly denied Meta's AI focus is a pivot away from AR/VR. Here's what he said: uploadvr.com/mark-zuckerberg…
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Dan Webb retweeted
29 Dec 2023
MR experiences like this will be very cool once there’s some real context to the gameplay. Building that context is unfortunately very difficult and even harder than normal VR game design. For that reason I worry about MR being a ‘design distraction’, pulling great devs away from making desperately needed breakthrough VR content while they focus on experimenting with something else. Video courtesy u/Gloomy_Guide_2135 on Reddit.
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Dan Webb retweeted
27 Dec 2023
Software entrepreneurship is mainly about making use of what's already possible. It's opportunistic. Deep tech entrepreneurship is mostly about making entirely new things possible. It's opportunity-creating.
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