Yeah, I made a video game once... programs games, does graphics, likes game maths, is creative, has cheezburger. Ask me about quaternions.

Joined January 2010
78 Photos and videos
Getting excited to speak at #GDC22 today!!! @Official_GDC schedule.gdconf.com/session/…

1

1
1
7
Getting excited to present at #GDC21! Come check out "A Three Course Meal in Graphics Programming Education" 🫖 schedule.gdconf.com/session/…

2
6
This is one of the most visually appealing things I have ever seen and the montage at the end is perfection. youtube.com/watch?v=QwXK4e4u…

1
1
PSA: brace yourself for "dose dos"
Me: Hey, remember that weird protein from three weeks ago? My immune system: Yeah, I shut that business down real quick. Me: Look, the ribosomes are making it again. My immune system:
We have all been this dog. #Woof #YouCantHandleTheTruth
1
Dan Buckstein retweeted
Check out the first gameplay teaser for our game RV Punch! #IndieGameDev #indiegames #Kickstarter
3
14
32
Dan Buckstein retweeted
2 Mar 2021
March 2020 March 2021
202
27,336
112,593
Dan Buckstein retweeted
Devs watching QA test the product
1,857
56,169
271,568
Did this a couple weeks ago... we'll takes our precious 300B USD now, please.
If a company offered you $300 billion to watch the entire extended edition of ‘The Lord of the Rings’ trilogy in one sitting would you? 😭😭😭
1
I can hear this one.
My brain every time I get a slight headache
Dan Buckstein retweeted
9
9
Well, 2020 is hindsight. Happy new year everybody.
1
"Is this the real life? Is this just vertices? Caught in a pipeline, with no Escape from... intro graphics." ~me teaching the rendering pipeline, today
2
1
8
(preferred last line: "Escape from geometry.")
1
2
Watch this, register to vote, vote, tell your friends to vote, repeat. youtube.com/watch?v=pkpfFuiZ…

1
Interesting visualization, however, while the quantity and positions of cells are the same, the adjacency patterns differ (6 adjacent cells for hex, 4 or 8 for iso); they are similar but their utility is different.
In case you didn't know, hexagonal grids are the same as isometric grids. I kid you not. #gamedev #screenshotsaturday x.com/YellowAfterlife/status…
1
Dan Buckstein retweeted
Speaking of, if you want your cos(x) functions to stop aliasing (flickering) on the screen, you need to filter them. If w=pixel size, replace cos(x) by (1/w)∫cos(t)dt, t ∈ (x-½w, x ½w) = cos(x)·sin(½w)/(½w) Check before and after video: (more info iquilezles.org/www/articles/…)
46
741
4,522