In case you haven't heard, I decided to casually publish some of my teaching materials. For the greater good. To be updated occasionally. github.com/dbuckstein/teachi…
Me: Hey, remember that weird protein from three weeks ago?
My immune system: Yeah, I shut that business down real quick.
Me: Look, the ribosomes are making it again.
My immune system:
"Is this the real life?
Is this just vertices?
Caught in a pipeline, with no
Escape from... intro graphics."
~me teaching the rendering pipeline, today
Interesting visualization, however, while the quantity and positions of cells are the same, the adjacency patterns differ (6 adjacent cells for hex, 4 or 8 for iso); they are similar but their utility is different.
Speaking of, if you want your cos(x) functions to stop aliasing (flickering) on the screen, you need to filter them. If w=pixel size, replace cos(x) by
(1/w)∫cos(t)dt, t ∈ (x-½w, x ½w) = cos(x)·sin(½w)/(½w)
Check before and after video: (more info
iquilezles.org/www/articles/…)