Joined January 2026
28 Photos and videos
variant-dev retweeted
Project Asswing
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variant-dev retweeted
For people using AI in commercial game development: I'd be interested in hearing the best arguments as to why you think people should pay for the resulting game instead of pirating it. Concisely, if you pirated the inputs, why shouldn't they pirate the output?
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variant-dev retweeted
KR-AE50 Revolver, futuristic 8 shot revolver, a perfect sidearm for astronauts #indiedev #6dof #fps #godot #handmade #humanmade #revolver #model
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variant-dev retweeted
I grew up in our factory, i work in our factory now, if you told me that a machine in our shop failed 20% of the time i would scrap it immediately for parts or materials. The evangelists for this dogshit are people who want to do things without learning how to do them
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working on a custom star shader Left: normal amount of stars Right: 5 million stars There's a noticeable FPS drop with 5 million, but it's still playable on an M4 Mac Mini base model Godot's multimesh a custom shader is great! #indiedev #gamedev #godot #shaders #6dof #fps
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variant-dev retweeted
the future is deterministic AI which can also output binary directly , much fewer words and in a very very restrictive grammar to save tokens, inspired from "CLaude" check out this cool project "CLang" clang.llvm.org/ (llvm stands for large language verifying models)

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variant-dev retweeted
> update system > program doesn't work > check commit history sigh
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mostly finished with the default object lighting shader, will leave it for now to focus on other things finally ive spent weeks studying shaders, shader-related math, etc and its paid off in so many ways #indiedev #gamedev #godot #shaders #lighting #customlighting NO AI USED
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Some more work on the custom lighting shader, starting to become pleased with how it looks, probably going to work on some models next to refine it further #indiegame #gamedev #indiedev #solodev #fps #6dof #space #godot #shaders #lighting
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google works better if you turn off personalization at the bottom of the results page
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variant-dev retweeted
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some custom lighting shader work for my 6DoF FPS game (lots to do with it still, but its getting there! #indiedev #gamedev #shaders #lighting #6dof #fps
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variant-dev retweeted
I strongly believe there are entire companies right now under heavy AI psychosis and its impossible to have rational conversations about it with them. I can't name any specific people because they include personal friends I deeply respect, but I worry about how this plays out. I lived through the great MTBF vs MTTR (mean-time-between-failure vs. mean-time-to-recovery) reckoning of infrastructure during the transition to cloud and cloud automation. All those arguments are rearing their ugly heads again but now its... the whole software development industry (maybe the whole world, really). It's frightening, because the psychosis folks operate under an almost absolute "MTTR is all you need" mentality: "its fine to ship bugs because the agents will fix them so quickly and at a scale humans can't do!" We learned in infrastructure that MTTR is great but you can't yeet resilient systems entirely. The main issue is I don't even know how to bring this up to people I know personally, because bringing this topic up leads to immediately dismissals like "no no, it has full test coverage" or "bug reports are going down" or something, which just don't paint the whole picture. We already learned this lesson once in infrastructure: you can automate yourself into a very resilient catastrophe machine. Systems can appear healthy by local metrics while globally becoming incomprehensible. Bug reports can go down while latent risk explodes. Test coverage can rise while semantic understanding falls. Changes happens so fast that nobody notices the underlying architecture decaying. I worry.
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variant-dev retweeted
Open source will be greatly diminished due to mass obfuscated license infringement. Your licenses may as well be letters to Santa. The path forward will be paywalls and codesharing within curated communities.
May 22
Wow! It seems somebody already vibe-coded a game-engine with an extremely similar API to raylib... unfortunately no mention to raylib, at all... 😓
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Moving objects around is starting to feel pretty nice, now when you pick up an object, its treated as extremely light and has a hard time moving heavy objects This will be useful for puzzles where stacking objects is involved #indiegame #physics #puzzle #coop #multiplayer
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shaders are fun (this water shader is unfinished) #indiedev #shaders #gamedev #physics #coop #multiplayer #netcode
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my favorite activities include: - writing code in godot fast enough to outpace the linter
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Physics are starting to feel smooth, only a couple points of jitter to improve after some testing with a friend across the country (video is not with that friend) #indiegame #puzzle #physics #coop #multiplayer #netcode #godot #alpha
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