Am I still tinkering with this? Yes, I am. It's fun to jump back to this every so often. I might call it soon. I'm taking time and enjoying the process instead of rushing through it. More animations, tweaked lighting, and a game screen that moves. #3dart
myself and a few others have been doing some rad contributions to the PCGODOT repo in Git. Its even more powerful and stable, and has some great UX improvements. I've been using it on a personal project, and it's been awesome. #godotgithub.com/Framedworld/GF-PC…
Big things are coming to Guild Wars. Catch our new "Future of Guild Wars" video, then tune in next Tuesday for a livestream diving even deeper into what's ahead. bit.ly/4e5AOD8
Developer ArenaNet officially revealed the next entry in its long-running MMORPG series with Guild Wars 3 at the Summer Game Fest showcase. bit.ly/4ugKXDa#IGNSummerOfGaming
The PCG system in Godot is now much faster and easier to use. It can now handle big repeated tasks much more efficiently, and smaller graphs can plug into bigger graphs cleanly. So instead of one huge messy setup, I can build things in layers. Much easier to make, test, and show off. #godotengine#3d