Lead character artist @Arenanet on #guildwars3 previously helped drive characters for games like Hogwarts Legacy, Xcom 2, Civ VI and more #GameDev #Dad

Joined December 2010
2,789 Photos and videos
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Am I still tinkering with this? Yes, I am. It's fun to jump back to this every so often. I might call it soon. I'm taking time and enjoying the process instead of rushing through it. More animations, tweaked lighting, and a game screen that moves. #3dart
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Not a bad way to start, can't wait for you to see the full thing
Here's a look at hte top 10 most wishlisted games on @steam coming out of #SummerGameFest, per @gamediscoverco
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myself and a few others have been doing some rad contributions to the PCGODOT repo in Git. Its even more powerful and stable, and has some great UX improvements. I've been using it on a personal project, and it's been awesome. #godot github.com/Framedworld/GF-PC…
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man #godot is cool
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Matthew Kean retweeted
Big things are coming to Guild Wars. Catch our new "Future of Guild Wars" video, then tune in next Tuesday for a livestream diving even deeper into what's ahead. bit.ly/4e5AOD8
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I'm so proud of the work the team has done on this. We cannot wait to show you more!! #guildwars3
It's official. #GW3 is a thing - we are developing Guild Wars 3! bit.ly/4uB5q65
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Some awesome shots from the trailer
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Matthew Kean retweeted
Jun 5
Developer ArenaNet officially revealed the next entry in its long-running MMORPG series with Guild Wars 3 at the Summer Game Fest showcase. bit.ly/4ugKXDa #IGNSummerOfGaming
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Matthew Kean retweeted
Stand ready - and tune in to Summer Game Fest on 06/05/2026. Big things in the #games industry are brewing. Will you be watching?
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Matthew Kean retweeted
HDDAGI in godot
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The PCG system in Godot is now much faster and easier to use. It can now handle big repeated tasks much more efficiently, and smaller graphs can plug into bigger graphs cleanly. So instead of one huge messy setup, I can build things in layers. Much easier to make, test, and show off. #godotengine #3d
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Been working on a full node-based PCG tool for Godot 4! Forked the original FlowNode project and expanded it into a much more complete visual generation framework: • 110 custom nodes • Interactive 3D debugging/analysis • Subgraphs loops • Mesh & spline sampling • New UI • Tons more Basically bringing AAA-style visual PCG workflows into Godot 4 without heavy scripting. GitHub: github.com/Framedworld/PCGOD… #GodotEngine #Godot4 #GameDev #IndieDev #ProceduralGeneration #PCG #ToolsDev #GameDevelopment #OpenSource #LevelDesign
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Oh #Godotengine, so cool
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6? I feel like we are still fixing the bugs of Unreal Engine 5...
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This is turning into something interesting, stay tuned
#GodotEngine Xcom, just having some fun with the engine. #godot #gamedev
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#GodotEngine Xcom, just having some fun with the engine. #godot #gamedev
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