Joined December 2010
490 Photos and videos
I could watch forever: fire burning, water flowing, and Claude Code spawning swarms of agents from different vendors to tackle large-scale tasks.
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Dmitry Yuhanov retweeted
Today is my last day at Anthropic. I resigned. Here is the letter I shared with my colleagues, explaining my decision.
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Lovely Cursor feature
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There is no Codex in the Antigravity extensions store available by default, but you still can install it via this URL in your browser to open the Codex extension page: antigravity:extension/openai.chatgpt
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Good underestimated addition in recent Unity versions: Awatable - a native UniTask alternative for some trivial cases. Read more: docs.unity3d.com/Manual/asyn…
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Dmitry Yuhanov retweeted
There's coarse human time-to-complete data on SWE-bench Verified tasks, and SWE-bench publishes per-task solve data for their own runs... can we use this to guess METR time horizons?
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Which MCP server for Unity are you guys using? Unity MCP? github.com/CoplayDev/unity-m… MCP Unity (😅)? github.com/CoderGamester/mcp… something else?
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One more tool in the toolbox, though $40 / mo for pro tier, will stay at the manual trigger mode for a while for some critical repos 😅 #bugbot
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Who's missing except Claude Code? =D
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AI agent reviewing a code from another AI agent - what a time!
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Love how you can set up cloud-based AI agents to work for you on multiple projects at the same time with tools like Google Jules, OpenAI Codex and similar. Set up tasks, close the laptop lid, and track / accept PRs from mobile while on the go - so satisfying!
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It's so cute to see how Claude-4-Sonnet compares nano versions of gpt-4.1 and gpt-5 in simple vision tasks xD
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Got a weird issue with @cursor_ai after the Windows 11 update - it couldn't detect command completion in Terminal (had to manually press Enter after command completion to let agent continue). Switching the default terminal from PowerShell to Git Bash resolved the issue for me.
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Just released a major upgrade to the Unity tool I've been supporting since 2016, and I'm proud to see it still fills the gaps in the Unity making devs happy!
Maintainer 2 is out 🎉 Clean, find & fix faster: Custom Issue Detectors, quicker Assets Map, smoother nav, Unity 6 ready. • Got first ⭐⭐⭐⭐⭐ review ^^ • 50% off till 5 Sep! • Get it: assetstore.unity.com/package… • Details: discussions.unity.com/t/rele… #Unity #gamedev
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A few days before the release of the 'An Eternity Gone By' game 🎮 by @TrashFireLLC where everything is a weapon 💥 Proud to be a part of this fun and inspirational experience! 🔜 wishlist on Steam: store.steampowered.com/app/2…
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Supervised an AI Agent to spot a bottleneck and improve critical core algorithm performance in Maintainer by almost 400x with 40% ram usage reduction, mainly due to eliminating O(n²) complexity and using the O(1) lookups instead of O(n) scans. Just sayin
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LLM-driven debugging example with Claude \o/ Wonder if a similar experience is possible with the Debug with AI feature in @cursor_ai ? 🤓 github.com/jasonjmcghee/clau…
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Dmitry Yuhanov retweeted
AI race, summarized
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