your root town for .hack info since 2003!

Joined May 2008
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Hey dothackers, We've updated the message board w/ a dedicated .hack//Z.E.R.O. discussion forum. The dothackers board have been up and running for over 20 years! Let's log back into "The World" together and use a BBS (Kite and Balmung would approve) Link in profile #dothack
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Good morning -or- good evening, since we're a badass worldwide fanbase, dothackers. Here's a pic of Tri-edge checking his Amazon hub locker; looks like someone stole his package. 😡 #dothack
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Weekly .hack media throwback until .hack//Z.E.R.O. is out? Why not. Up next, let's just jam to .hack//Legend of the Twilight's OP. #dothack #hackzero
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dothackers: this year's April Fools jokes can't hurt us because... we're getting a new game! #dothack #hackzero
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Weekly .hack media throwback until .hack//Z.E.R.O. is out? Why not. Up next, Bandai released a few short cut teasers explaining all 4 game releases dates save data carry over. All 4 games OVAs released under a year... what an insane idea! #dothack #hackzero
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Weekly .hack media throwback until .hack//Z.E.R.O. is out? Why not. The Tokyo Game Show trailer was absolute hype in 2007... and it holds up. Translated by an OG dothackers member well ahead of any official localization back then. (480x360 was peak res) #dothack #hackzero
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Weekly .hack media throwback until .hack//Z.E.R.O. is out? Why not. Up next, X-play (Morgan Webb) reviews .hack//Outbreak from 2003. Warning: Very 2000's edgy, not for the faint of heart. #dothack #hackzero
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Weekly .hack media throwback until .hack//Z.E.R.O. is out? Why not. Up next, .hack//SIGN Cartoon Network Toonami promo. Hate the game, not the player. Who stayed up to watch this??? #dothack #hackzero
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Me and who? 🫶 #dothack #hackzero
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👋Friendly reminder, if you want to relive "unc" .hack vibes, visit our message board: dothackers.net/forums/ Over 20 years of .hack discussions!

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The new .hack media wave can't get here soon enough. #SayNoToSAO #dothack
SWORD ART ONLINE 'Echoes of Aincrad' New Official Anime Promotional Trailer for the Game!
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Weekly .hack media throwback until .hack//Z.E.R.O. is out? Why not. Lead Producer Daisuke Uchiyama pioneered the rare - at the time - "cross-media" strategy for .hack, driving the synchronized release of its games, anime, & manga. #dothack #hackzero
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Weekly .hack media throwback until .hack//Z.E.R.O. is out? Why not. Up next, Japanese-launch .hack//G.U. PS2 commercial. #dothack #hackzero
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New .hack and EVA announced in 2026? 🤯
"EVANGELION" Anime New Teaser Written by Yoko Taro (NieR Automata) A Studio CloverWorks × Khara Production Directors Kazuya Tsurumaki & Toko Yatabe x.com/Marmot_anime/status/20…
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FYI The GOAT .hack music composer will be in Chicago this May at Anime Central. #dothack #hackzero
🎵 Musical Guest Announcement! 🎵 We're thrilled to welcome Yuki Kajiura / FictionJunction (@Fion0806) as a Musical Guest of Honor at Anime Central! Known for her work on Madoka Magica, Sword Art Online, Fate/Zero, Demon Slayer #AnimeCentral #ACen2026 acen.org/fictionjunction-wil…
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Maybe we should kiss under the .hack//G.U. Last Recode blanket?
⬜.hack//G.U. Last Recode Blanket 🛒cc2store-itn.shop-pro.jp/?pi… We are experiencing shipping delays due to high order volume. We apologize for the inconvenience and appreciate your patience.
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Weekly .hack media throwback until .hack//Z.E.R.O. is out? Why not. Up next, Tom from Toonami reviews .hack//Infection. #dothack #hackzero
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Deploy the 401k loans, dothackers. We cannot let .hack//Z.E.R.O. and Project Dusk fail #dothack #hackzero
CyberConnect2 taking full responsibility for .hack//Z.E.R.O makes development way easier, says president Hiroshi Matsuyama. “We’ll make it with a level of passion never seen before. The only risks are financial” automaton-media.com/en/news/…
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dothackers retweeted
CyberConnect2 taking full responsibility for .hack//Z.E.R.O makes development way easier, says president Hiroshi Matsuyama. “We’ll make it with a level of passion never seen before. The only risks are financial” automaton-media.com/en/news/…
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dothackers retweeted
Article Highlight on CC2 moving towards working on their original IP instead of licensed games: Speaking seriously, our goal for the next ten years can be summed up in a single phrase: “world domination through content.” For example, there is probably no one on Earth who does not know Dragon Ball’s Son Goku. Even on the opposite side of the planet, everyone knows who he is. A manga born in Japan becoming an anime and then growing into an IP recognized by people all over the world — this is the greatest dream for those involved in entertainment. Up to now, we have been involved in developing games for wonderful IP such as Naruto and Dragon Ball Z. But moving forward, we want to deliver a worldwide mega-hit with characters and works we create entirely from scratch. Having CC2 at the center of games, manga, anime, films — every field — that is our objective for the next decade.
【CC2】サイバーコネクトツー設立30周年記念インタビュー。松山洋社長が抱くつぎなる野望は"自社コンテンツによる世界征服" | ゲーム・エンタメ最新情報のファミ通.com famitsu.com/article/202602/6…
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