We write emails.

Joined December 2016
37 Photos and videos
Pinned Tweet
If your SaaS has a free plan here's how to get more paid upgrades. One, delete your free plan. Two, if you refuse to delete your free plan, improve your onboarding. Free users will never upgrade unless they are compelled to through rapid time-to-value.
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Haters will say it's AI. But it's archive footage of @dropkickcopy taking emails out of spam and printing Ms in the process. Comment “Daigo” if you'd like to know more.
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For indie games, in a world where distribution is important, being a solo developer means you have that much more self promotion to do. Building in a team, even small ones, means you can call in the favour of borrowing the teams distribution.
If a game is advertised as being from a 'solo developer' or 'solo developed', it does not mean it was created by one person. Most projects hire artists / audio engineers / animators etc. to create a large portion of the games content. I think some people are not aware of this when they hear it. I dont know if this needs to change, but I feel even for my own project I will need to drop the terminology, as of when I start to add additional content from other artists, for both transparency and acknowledgement of the talent that helps to actually make a game. How do other people feel about this?
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The content of your games might be procedurally generated on the fly but AI will not build the game on the fly.
Is anyone NOT using AI at all in their game? Like absolutely NO ai code assistance even? Go!!
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I like this "AI is a deflationary force on everything that can be copied"
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We are in both an AI supercycle, and a collectibles supercycle. This is not a coincidence. AI and the character economy sit at opposite ends of the same barbell. Every dollar spent making intelligence cheaper... makes charizard more expensive. To elaborate: AI is a deflationary force on everything that can be copied. Character IP, and the collectibles markets that price it, is the inverse asset: it gets more valuable as copying gets cheaper, because meaning, scarcity, and true collector fandom can't easily be replicated. The vast majority of teams and brands are undervaluing and underinvesting in their own IP. We aren't. That's why Gigaverse is driving a deep deep level of intentionality to the characters & world that form the bedrock of our future ecosystem. And why we're growing our social channels like crazy, so we can introduce our characters to the world, at scale. Today we're a game, tomorrow we're an ecosystem of loved characters you can interact with across a growing surface area of meaningful experiences and products. Few.
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6 essential SaaS email flows / sequences. In this video we cover: - What we mean by email flows / sequences - How to choose yoru email service provider - Mapping your user journey - How to nurture your leads - Who NOT to email - Cleaning/scrubbing your list - Onboarding new users - Converting free users to paid - How to survey users to improve your product - Winning back lapsed trials and churned customers - Triggering flows based on time or behaviour - Transactional emails and flows Drop an “UPGRADE” below and we'll send you our SaaS User Upgrade Checklist.
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Claim: "the new creative agency is built buy those who live 'the culture'" This one guy I knew in Dubai, he positioned himself as a the urban youth go-to person at his agency. He was from Sudan. Race credentials check. He followed mainstream american hip hop culture and african american discourse. Culture check. But all the other Sudanese people found him corny. Plus he didn't produce anything or participate or risk anything for culture. He was always the consumer, led by culture. His talent was code switching between corporate and colloquial, and presenting decks. That's fine. The issue isn't that he didn't know whether he was living the culture or renting it. It's that his positioning was not anchored to something lindy; popular culture and trends are fickle. This slide seems true on the surface but it glosses over the impermanence of this so-called culture thing. What it is calling culture is actually trends. If the messaging is that "We are a creative agency built by those who live in culture and don't rent" then that's not enough to establish a creative agency brand. Because all of this stuff is trends and trends are rented.
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Martial arts gyms with belt systems are preventing churn when personalised coaching and progress tracking are implemented in their offer. The belts are a symbolic surrogate for the amount of coaching and refinement the martial artist has embodied. For sales and advertising, the bare minimum a coach should do is offer an attendance plan that correlates with belt progression. And an aspirational demonstration of what coaching and progression looks like.
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What's fascinating about NFTs is that these projects were selling limited editions. So, how should we gauge their success? We shouldn't judge an NFT project by sales velocity or market share; instead, we should judge it by its average floor price, or how much capital is "locked up" in exchange for the asset. Not every NFT sold for an insane price. Many were limited editions sold for just a few hundred dollars. The thing is, development teams had an incentive to retain holders for the sole purpose of monetizing them repeatedly. Whereas the artists often did not. It was the dev teams, not the artists, who pushed for Discord groups, weekly calls, and random real-life meetups. If artists had wanted "community" as much as the developers did, the NFT landscape would look very different today. For a project to truly evolve, both parties would have to want to build something on top of that one-time trade. Ideally, a framework for NFT owners to share gifts, obligations, and burdens with one another.
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For mobile games developers, players churn in approx 3 game sessions. If their marketing skews toward acquisition, at the expense of retention it isn't a good sign In time they will exhaust their hype. They must then factor in profitability per player. CAC matters. Retention matters. But when game devs think about retention they concern themselves with in-game structural loyalty mechanics... They neglect the thing that solves churn: email relationships and life cycle flows.
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Everyone misuses the term one-shotted. It comes from gaming. You get one shotted by bosses due to level and skill issues. It was memed into internet slang when someone had a viral post about tech bros, and there was a line about being one shotted by the ayahuasca spirit / demon.
I wanted to build a video editor into X like other social apps. I had expected it to take 3 months of engineering time. Today I decided to try prototyping it myself. I one-shotted a full in-browser editor in 15 minutes. It felt like I could replace the entire Adobe software suite by Sunday. Then I asked myself: will videos even be edited manually in 3 months? Chatbots can do reasonably well now. Product development is getting extraordinarily difficult when the world is changing so fast.
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In crypto retention is survival. Why aren't marketers given more ownership over the mechanics that enable user loyalty? Crypto projects have ZERO moat around transactional loyalty (APYs, staking and so on). But they CAN create a moat around structural loyalty. Do founders treat user retention as a UX or customer support concern? And does that mean they're underutilising their marketing team? Link to the video is in the replies 🔻
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Dropkick Copy retweeted
$10,000,000 revenue generated in a year from email & SMS. We did it. But this screenshot is a partial. The client installed Triple Whale a few months into the year. Total revenue is actually a little over $37MM. And we helped make 33% of revenue from email & SMS. So extrapolated the correct number is $12MM. DM me “MILLY” if you want to make a million a month from your email list.
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We were thrilled to be a part of this wholesome, white-pilling spectacle. Congratulations to Mr. and Mrs. Dagobert Renouf ❤️
Here’s all the companies who sponsored the wedding btw. They are worth a shoutout as a piece of internet history. There’s some pretty decent services in there too @TryCompAI → trycomp.ai — AI-powered compliance to ship SOC 2/HIPAA/GDPR/ISO in hours, not months. (The company that @dagorenouf works for now) @dropkickcopydropkickcopy.com — B2B email & lifecycle copy that drives conversions. @ScreenshotOneHQscreenshotone.com — Screenshot/PDF API for URLs, HTML, or Markdown. @elliottcanbuild (React Video Editor) → reactvideoeditor.com — React SDK to add a timeline video editor to your app. @promptwatchpromptwatch.com — Track AI/search mentions & visibility of your brand. @FeatherFlowTechfeather-flow.com — Product studio that designs & builds AI/SaaS MVPs fast. @vidext_iovidext.ai — AI platform to create/translate/distribute business video. (CommitKick) @ThanksRolfcommitkick.com — “De-complexity” tools & templates for founders/teams. @superblog_aisuperblog.ai — Blazing-fast, auto-SEO blogging platform. (WebCrawlerAPI) @andriixzvfwebcrawlerapi.com — Production-ready crawling & content extraction API. (CrawlChat) @pramodk73crawlchat.app — “Chat with any site” after it auto-crawls the pages. @rank_airank.ai — AI-powered SEO platform/agency to dominate AI & Google search. @indievishindievish.com — Indie maker building useful micro-tools & resources. @ShortsAI_comshortsai.com — Generate and schedule short-form videos with AI. (Clio Websites) @natmileticcliowebsites.com — Calgary-based web design/dev agency. @LaunchTiplaunchtip.com — Shopify apps that help merchants grow sales. (Heap Chat) — heap.chat — AI-assisted knowledge/chat for teams (internal search & QA). @papermarkiopapermark.com — DocSend-style data rooms & doc links (open-source friendly). (LeanerCloud) @magheru_sanleanercloud.com — AWS cost & carbon optimization (FinOps/GreenOps). (OnceUponA.ai) → onceupona.ai — AI tools for narrative/visual storytelling. @inboxzero_aigetinboxzero.com — Open-source AI email assistant for Gmail/Outlook. @toolfoliotoolfolio.io — Curated directory of the best tools for builders & designers. (Posterio) → posterio.xyz — ADHD-friendly task breakdown that schedules two wins daily. (ZeroCrew) @sprintdojo → zerocrew.ai — “Zero-employee” AI-leveraged company-building collective. (LuckyNote) @lucky_urosluckynote.io — DM-style notes, links, and tasks to yourself. (Small Bets) → smallbets.co — Community & courses for indie makers to test ideas faster.
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Omw to write your emails
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I FAILED as a manager until I learned these 5 tools:
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5. Backlogs & Sprints The backlog keeps track of everything that needs to get done. Pick projects based on how important they are to the business. Sprints get everyone working on one project at the same time. Projects get done faster, more projects get done, backlog clears.
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For more displays of email prowess: @dropkickcopy And do us a favour by sharing the first tweet.
I FAILED as a manager until I learned these 5 tools:
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