indie dev | building a browser-based game & game engine

Joined May 2025
94 Photos and videos
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just a demo of my browser game running on a custom engine built with @threejs 3D pixel-art style
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demo of my browser based game on my custom @threejs engine forest prototype with switchable weather and optimized rendering for hundreds or even thousands of trees without fps drops
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working on a big update for now, here’s a preview of the new UI and damage effect
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after a lot of optimization work, here’s 100 animated agents running at once
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working on the pathfinding & enemy system
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just a quick demo of the aiming system for my browser RPG built on top of @threejs
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vfx system prototype
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abandoned village, a test location for my browser rpg
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testing a storm system new optimization techniques in my browser game engine on @threejs
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first HUD prototype for my game on @threejs not sure if replicating every character action in the HUD is a good idea, but I like it so far
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adding more life to my browser game world on @threejs
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just a demo of my browser-based game engine built on top of @threejs
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I’m building a browser RPG, and this is one of my favorite parts so far. Character creator preview with animation, cloak physics, and slash effects. Yes, this is running in the browser. #threejs #gamedev #indiedev #devlog
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Yes, this is running entirely in the browser. Latest update for my custom engine and upcoming game: a fully dynamic fog and weather system. Here is a look at a heavy storm hitting the base location. #threejs #gamedev #indiedev #devlog
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Added support for rainy weather and dynamic weather transitions today. Transitioning from rain to clear skies now triggers a sequence of smooth, distinct states with different effects #threejs #gamedev #indiedev #devlog
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After a long break, I got back to working on my browser engine and my 3D pixel art game. Today, I added a dynamic day and night cycle and updated the lighting system #threejs #gamedev #indiedev #devlog
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building my own markdown IDE and just added a graph view with note indexing wild how #threejs experience goes way beyond games. same skills, completely different tools sometimes the best features come from skills you didn't expect to reuse
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eddort retweeted
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Spent over a month writing research & docs for a big project in my IDE. File chaos, lost agent sessions, couldn't find which chat held which note after a week. So I decided to build my own note editor
i've been building an MD IDE notes any AI agent shared context here's a first look
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