I tweet about WebGL, spacecraft, shaders, glTF, and whatever else seems cool.

Joined December 2008
63 Photos and videos
Ed Mackey retweeted
Blender 4.0 is now released! Here the full glTF release log wiki.blender.org/wiki/Refere… #gltf #b3d #blender #blender3d

14 Nov 2023
Blender Foundation and the online developers community are proud to present Blender 4.0 🚀 Light Linking, AgX, new Principled BSDF, Geometry Nodes Repeat Zone, USD improvements, and so much more! See all that's new at blender.org/download/release… #b3d #DevFund
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Ed Mackey retweeted
4 Aug 2023
glTF has released a series of videos for beginners to explain what is glTF. Learn about Clearcoat, Transmission and Volume with this YouTube playlist: youtube.com/playlist?list=PL…
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Ed Mackey retweeted
You can download this @glTF3D spacecraft model. Created by @JAXA_en @jaxa_jp with @Blender 2.92 #b3d #Blender3d #gltf #space #moon
JAXA配布の月着陸機SLIMの3Dモデル良い。gltfのテクスチャつき! isas.jaxa.jp/home/slim/SLIM/…
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Ed Mackey retweeted
Tomorrow! #b3d #glTF
14 Nov 2022
Join tomorrow's #glTF meet-up (Tue Nov 14), for a deep dive into the latest @Blender updates supporting @glTF3D material extensions by @julienduroure. Then Felix Herbst of the prefrontal cortex will walk us through their glTF workflow, Join us at 10am PT. khronos.org/events/gltf-meet…
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20 Sep 2022
If you missed our PBR BOF at SIGGRAPH 2022, we'll be giving a (slightly updated) version of the presentation at tomorrow's glTF PBR Webinar!
19 Sep 2022
Don't miss tomorrow's free webinar on using advanced PBR material parameters in glTF! Learn more and register: khronos.org/events/advanced-…
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Ed Mackey retweeted
The @playcanvas engine now supports the #glTF extension KHR_materials_iridescence. This means it now has support for 100% of ratified glTF extensions! 🎉 PR is here: github.com/playcanvas/engine…
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Ed Mackey retweeted
7 Sep 2022
Blender 3.3 incorporates several glTF improvements: wiki.blender.org/wiki/Refere…

7 Sep 2022
🚀 Blender Foundation and the online developers community are proud to present Blender 3.3 LTS! 🎁 The first long-term support release of the 3.x series brings a ton of new features and improvements all over the board. ✨ See what's new at blender.org/download/release… #b3d #DevFund
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Ed Mackey retweeted
2 Sep 2022
Announcing v2.0 of our glTF viewer! 📢 ✅Improved glTF support (material variants, advanced refraction and sheen) ✅High quality rendering mode ✅Sharper reflections ✅Redesigned UI Read more here: blog.playcanvas.com/playcanv… #webgl #gltf #rendering
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Ed Mackey retweeted
Support for KHR_materials_volume now merged into the @playcanvas engine: github.com/playcanvas/engine… Amazing work by @GustavSterbrant #webgl #webgpu #gltf
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4 Aug 2022
If you're attending SIGGRAPH and missed our PBR BOF, the recording is up! @abwood and I delve into light transmission and volumetric rendering in @glTF3D. siggraph2022.hubb.me/fe/sche…
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4 Aug 2022
Also, Khronos has made the slide deck public: khronos.org/assets/uploads/d…

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Ed Mackey retweeted
Siggraph2022では、日本時間8/2 1時にglTFモデルの物理ベースレンダリング(PBR)マテリアルについてのトークがオンライン開催されるようです。 セッションにはglTFの開発元&規格策定も進めるクロノス・グループのメンバーや、model-viewerを開発するgoogleのエンジニアも登壇予定だそう。
28 Jul 2022
Join us for the "Advanced PBR Material Parameters in glTF" virtual BOF at SIGGRAPH 2022 on Aug 1st at 9am PDT. The material model in glTF has evolved a lot in the past few years. @glTF3D s2022.siggraph.org/presentat…
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Ed Mackey retweeted
31 Jul 2022
Join us on tomorrow at 9a.m. for our BOF - Advanced PBR Material Parameters in glTF. Learn about the new extensions: refraction, volumetric absorption, and iridescence! khronos.org/events/2022-sigg… #SIGGRAPH2022 @siggraph
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31 Jul 2022
The MaterialX portion will also feature integration with @glTF3D's PBR material, Aug 8th at 10:40am PDT.
Join us at the MaterialX and OSL session for @AcademySwf Open Source Days 2022, including presentations from @sidefx, @Isotropix, @nvidiaomniverse, @RadeonPRO, and @AutodeskOSS! events.linuxfoundation.org/o…
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Ed Mackey retweeted
I'll be there to answer #glTF and rendering questions too; ask me a hard one!
28 Jul 2022
Join us for the "Advanced PBR Material Parameters in glTF" virtual BOF at SIGGRAPH 2022 on Aug 1st at 9am PDT. The material model in glTF has evolved a lot in the past few years. @glTF3D s2022.siggraph.org/presentat…
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28 Jul 2022
Join us for the "Advanced PBR Material Parameters in glTF" virtual BOF at SIGGRAPH 2022 on Aug 1st at 9am PDT. The material model in glTF has evolved a lot in the past few years. @glTF3D s2022.siggraph.org/presentat…
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Ed Mackey retweeted
16 May 2022
Within a 3 hour timespan the night sky transformed! Here you can see as the Earth’s shadow is seen on the Moon just before totality. This is a composite of 37 images, each taken 5 minutes apart. #LunarEclipse
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Ed Mackey retweeted
This is the best explanation of UV mapping I have seen so far. One picture > 1000 words.
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21 Apr 2022
Updated glTF Tools for VSCode published today includes new "Quick Fixes" for certain simple problems. Let me know if it's useful! See: github.com/AnalyticalGraphic…
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