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Ahmet Bulut retweeted
Zcash’te Dev Fund Modeli Değişmeli mi? #Zcash #DevFund #ZEC #Crypto
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Probably one of the most important topic on Zcash going under the radar atm I think it is just as important as talks abt ux/scalability/transition to pqc The Devfund was intrumental in getting Zcash the strong foundation we see now and may be a growth accelerant if done right
Replying to @cypherpunk
For reference, 20% of mining rewards go the dev fund. With ZEC being up >750% year of year, @ZcashCommGrants, for example, now sits on a $33M treasury. At current ZEC prices, the dev fund is growing by about $112M / year.
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Blender 5.2 LTS is in beta now. For #GeometryNodes there are experimental physics assets, list nodes, a sound node, a bevel node and so much more! Please read the release notes and test everything. #b3d #devfund developer.blender.org/docs/r…

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Want to know more? Tune in to Blender Today LIVE for a closer look at the Roadmap and the latest Blender news: youtube.com/watch?v=CgzKBwbR… #b3d #DevFund

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Meet the Blender Roadmap, your live overview of projects that are under development or already part of the upcoming 5.2 LTS release! See where Blender is heading next and how you can get involved: code.blender.org/roadmap #b3d #DevFund
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So many cool new features coming up in 5.2 check out the latest additions !: youtube.com/watch?v=vuV2tmDE… #b3d #animation #devfund

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Very good! The fee structure and DevFund contribution address my questions. Rooting for you 💯
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Replying to @GribbitGhost
Devfund never paid a dime for my research and I never had any access to it anyway, but I mean, whatever helps you sleep I guess
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This was such a high expected feature for so long! I’m very happy to see this finally in Blender (very proud of the team too!!) #b3d #DevFund
In Blender 5.2 LTS, rendering scenes with many image textures is much more memory efficient thanks to Cycles Texture Cache. code.blender.org/2026/05/cyc… #b3d #Cycles
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Welcome @anthropicai as a Corporate Patron sponsor of the Blender Foundation’s Development Fund! This support will be dedicated towards general Blender core development. More details at blender.org/press/anthropic-… #b3d #DevFund
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#GeometryNodes will have a new Sample Sound Frequencies node in Blender 5.2. It allows creating animations and simulations based on audio data without having to use non-procedural workarounds. #b3d #devfund
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Free* update to your Blender LTS! 📣 🔶 Blender 4.5.9 LTS fixes 16 issues from the previous version. 🔹 Blender 4.2.20 LTS fixes 5 issues. 👉 Download and read the changelog at blender.org/lts As usual, updating is highly recommended. *as in freedom. #b3d #DevFund
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just noticed Zcash has at current time $50m (170k ZEC) funding total for new projects in Coinholder Grants Zcash Community Grants know many been critical of devfund in past but not many projects have sth similar /mostly more positive than negative impact on Zcash iwo
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Testnet dApp updates: New Insights tab added: you can now track the protocol's performance and monitor live metrics. The card section below displays how much fees borrowers pay to suppliers, and how the platform revenue is re-allocated between the DAO and the Operational treasuries. ➡️You can see that at this level of TVL, estimations shows that approximately $13M will be sent yearly to the Kaspa core DevFund wallet to help finance R&D on Kaspa L1. Each month, revenue from Kaskad is collected by the DAO, which then votes and decides on how to adjust the allocation to this wallet. A complementary approach showing how it is possible support & fund the #Kaspa ecosystem via lending service, starting on @Igra_Labs first, and extending to Kaspa L1 when technology permits it.
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Everyone is talking about 5.1, but both Blender LTS just got better! 🚀 🔶 Blender 4.5.8 LTS fixes 13 issues present in the previous version. 🔹 Blender 4.2.19 LTS fixes 2 issues. As usual, updating is highly recommended. Download and read the changelog at blender.org/lts #b3d #DevFund

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Blender Foundation and the online community proudly present Blender 5.1! 🎉 Rock solid, feature-packed, and a performance beast on all fronts, from animation to modeling and compositing. 🎁What's New: blender.org/download/release… 📺Watch Recap: youtube.com/watch?v=8r3xoRww… #b3d #DevFund
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Your Blender LTS just got better! 🚀 🔶 Blender 4.5.7 LTS fixes 19 issues present in the previous version. 🔹 Blender 4.2.18 LTS fixes 4 issues. As usual, updating is highly recommended. Download and read the changelog at blender.org/lts #b3d #DevFund
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Devfund is not theft
Feb 12
taxation is not theft, but a trade you pay the state X, and in return get Y like all deals, if you're getting shafted, leave and find a better deal because there's also the tax of compound interest (see img) that said, unrealized gains tax is actual theft
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Hi Junny, with @AppKaskad did reach out to Kaspa core and proposed to enforce a rule to allocate a part of the platform revenue to the DevFund wallet. See here: x.com/i/status/1986035747602… It's now been applied at the contract level and governance is requested to regularly vote on how much of the generated fees will be sent to this fund.

5 Nov 2025
To @hashdag @michaelsuttonil @OriNewman @coderofstuff_ and all other respectable Kaspa Core, as our goal is to democratize user adoption via lending and on-chain governance on the Kaspa Ecosystem, we feel it's only natural our project's success supports Kaspa L1 R&D, until such services can be used on L1 directly. This is why we're embedding the management of our future protocol fees via a DAO Treasury, with a parameter allowing voters to decide how much of these fees can be re-allocated to a Kaspa Core DevFund wallet. Question: There still is such an active DevFund wallet mentioned on kaspa.org with its own multisig set up, so how could we make this work? Would adding a DevFund EVM L2 wallet make sense to you? Or we could bridge fees back to L1. Open to discuss.
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