"Candidates should be experienced in the conceptualization, design, development, and critique of interactive, playable forms of computational media. This could include one or more of: video games, interactive narratives, immersive performances..."
For my student friends/folk wanting to break into the industry - we have a super interesting internship role open in our creative division! To work on new story driven games to make our players happy
grnh.se/a034ad4e1us
Feel free to contact me if you have any questions <3
The 28th annual Interactive Fiction Competition just launched at ifcomp.org! 71 new games! Voting runs through mid-November.
We would love to expand the number of players this year, and you can help! 🧵
The Authoring Problem should be coming out in November. I've got a chapter in it about how interactive narrative can place a large burden of content creation and complexity management on its author, and the types of strategies they use to overcome this.
Our 25th Annual Halloween Ghost Story Contest is underway! saugus.net/Contests/Hallowee… and as always interactive fiction stories are welcome along with short stories. This may be our last one ever; please read the note.
Sept 27, the London IF meetup is having an actual in-person session.
Jon Ingold will be talking about mechanics for games of deduction, and Overboard! in particular:
meetup.com/oxford-and-london…
Today’s the day! LEVIATHAN is now available for sale! amazon.com/Adventuregame-Com…
It’s my first interactive comic since MEANWHILE 10 years ago and honestly it was pure joy for me to return to the format…
I condensed part of my PhD dissertation down to something more article-length. If you're struggling with scope on a dynamic narrative project, try this Authorial Leverage Framework to help figure out how to course correct or prevent future woes: logodaedalus.github.io/Autho…
I'm up to level 23 of this gentle (and free!) puzzle game.
It's lovely -- seemingly simple, but a really elegant bit of design that respects player time. You can always rewind solutions; puzzle mechanics are very naturally taught; none of the levels feel like filler.