Joined July 2024
19 Photos and videos
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youtube.com/shorts/Kfn8f2eQi… Why Pixelscript? Because I wanted to add modding to my game that supported: - Multiple programming languages. - Simple bindings. - Unified API. Check it out today: github.com/jordan-castro/pix… #runtime #compiler #gamedev #pixelscript #language #programmming
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Have you ever wanted to add modding support to your games? Try out PixelScript. A multi language scripting runtime. github.com/jordan-castro/pix…. Currently supports: - Lua - Python - JS coming soon. Follow my account to keep up to date with new updates!
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I built this because I wanted to add multiple scripting languages to mod in my game Pixel Ai Dash. And I did not want to maintain multiple different bindings. This library handles the specific language bindings under one unified, dynamic API.
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The first AI character built in Kazoku #kazoku #aicharacter #aiingames #mobilegame
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Working on new level designs. Here is the Candy/Food level #mobilegame #multiplayer #pixel #alien #ai #pixelart #godot #videogame #platformer
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Check out todays new level: Tech Level Comes with #meteors #asteriods #flying enemies that can move through walls #frogs that jump and get you. Play now play.google.com/store/apps/d…
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Pixel Ai Dash new update with multiplayer bug fixes, custom name inputs is out! #mobilegame #multiplayer #pixel #alien #ai
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Fixed grass/coral placements in the water levels. #pixelaidash #indiegame #videogame #mobilegame #mobile #android #ios #ai #pixel #waterlevel
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Found some strange bugs with multiplayer: - Dying in dungeons is an issue - The AI Levels might run differently on different devices (not ideal for multiplayer) - In Aqua levels players are not starting in the swimming state. Nothing we can't fix here at epochtech #indiegame
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