Joined March 2009
82 Photos and videos
filipe retweeted
11 Nov 2022
From "what's happening?!" to "what is happening"
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11 Jun 2022
little perf tip: when using Barriers, Groups, etc constraint_referenced_tags is 1-2 orders of magnitude faster than constraint_referenced_ids. Quickly adds up for complex layouts.
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23 Jan 2022
Legos these days are just full of delightful little details. One of the perks of being a dad is to build these all the time.
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1 Apr 2019
I've set myself a goal to dunk in 18 months. Here is me trying to grab the rim this morning lol
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19 Jul 2019
Mid year check in: I can now grab the rim a little 😤
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18 Jul 2019
Pedro likes to check on the florist's cat. Every. Single. Night.
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30 May 2019
Curry's super fast release on display 👉 (and follow for some of the coolest nba analytics out there)
27 May 2019
A chart I put together a couple years back for a (rejected) Sloan paper. Using SportVU data to compare typical "windup" motions for a player's three point shot. Each dot on the chart is spaced 0.01 seconds apart. 1/
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filipe retweeted
This is how you get the normal vectors for tile geometry. #gamedev #pico8
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filipe retweeted
22 May 2017
Analysis of Nonlinear Control Systems in 1964, transmitting a desperate message to machine learning engineers in 2017
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Next time someone says ur project is overscoped, say "Let's just do it and be legends man" but by "it" u mean "cut scope & focus on quality"
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