Pro Sprinters for Halo can't come up with a valid explanation for Sprint
REMOVE SPRINT
Here’s the thing buster, we would listen if there existed a good argument for it. But to date, there’s overwhelming evidence of why sprint is bad for Halo and no evidence (just feelings) of why it’s good.
See, sprint belongs in a game like Arma, if you’ve ever heard of it. Military sandbox game, meant to be fairly realistic (mods make it even more so). In that game sprint acts like it really would in real life if you’re carrying like 75lbs of extra gear, it drains your stamina extremely quickly which requires some time to recover and the lower your stamina the more your weapon sways while aiming. You really only use it to quickly get to cover if fired upon in the open, or to move between covers. Any other time you’re going to be jogging or riding in a vehicle across the massive maps.
Halo is much much much smaller, even on the largest levels. The only time you walk a long distance is if you somehow lost your vehicle near the start of a vehicle section, but even then there are usually multiple available nearby or you can just revert checkpoint or suck it up and walk for 90 seconds one time as the consequence for losing your vehicle (I know consequences are becoming a foreign concept these days). People use this long walk argument as if it’s the whole game, it’s so rare.
Enemy weapons are not ballistic, they are tuned to have travel time which gives the player a chance to see shots coming and dodge depending on distance. We’ve seen what happens when a campaign is tailored for sprint. You get the Promethean enemies in H4 and H5 which have tracking weapons and hitscan weapons. Because if they weren’t tracking or hitscan they wouldn’t ever be able to hit you while moving insanely fast with sprint.
It’s also apparent in the level/map design. Maps have larger/longer hallways to accommodate sprinting. This is documented (midship in H2/H3 vs the version in H4/H5) so you can see that the time to cross the map in sprint AND non sprint games is nearly the same, indicating the map in the sprint games is stretched out to accommodate the faster speed.
There is no argument against anything I’ve said here. The only other thing I’ve seen sprinters claim is that it gives them “tactical options” which is just code for “me wanna close the distance or run away without being punished”. It’s not a real argument. Especially in a game that without sprint has plenty of tactics available and typically requires or at least favors thoughtful positioning and use of the sandbox (in both campaign and multiplayer).
This is meant to educate not to debate. As I said, there’s no valid argument against anything I’ve said here so if you or anyone else wants to reply with anything other than a new pro-sprint argument that no one has ever made before then don’t bother.