Great insights from Stefan. First thing I do every morning is create a blank Roblox Baseplate and spend 30 to 60 minutes coding a specific feature. Focused Practice is important or else you'll spend all day looking at tutorials that will never fully stick. #Roblox#RobloxDev 🧵👇
See how far you can get in this challenge:
Detect when a player clicks on a Part (OnInputEnded GetMouse().Target)
Have the server destroy that Part (RemoteEvent FireServer OnServerEvent Destroy)
Use Raycasts instead (GetMouseLocation ViewportPointToRay Raycast)
Hiring for PAY/Freelance Character Concept Artists for Character sheets for Miko 3.0 professional expert character MODELERS for Miko 3.0. MUST SEND DEMO REEL OR PORTFOLIO. email me at codemikoproject@gmail.com
My blog post is done and it's a good read for your Saturday morning coffee!
Get out your #gamedev notebook and jot down any ideas you like from this in-depth exploration of how to build an indie game marketing campaign.
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gamedevoid.com/how-to-build-…#indiedev
#100DaysofGameDev Day 16: This morning I worked on editing my gamedev YouTube video I recorded on Sunday. I also started looking into the unity3d lightweight render pipeline and what is possible for me to customize. #unity3d#gamedev
#100DaysofGameDev Day 14: Today I filmed my second YouTube video in which I discussed the progress I made this week. I also implemented proper treat dragging and fine-tuned the throwing mechanic. I think it is time to start focusing on the graphics. #unity3d
#100DaysofGameDev Day 11: This morning I worked on our asynchronous multiplayer system. There was a crash when you played the same level twice. There was a callback that wasn’t being cleaned up and so it would attempt to load twice the second time around. #unity3d#gamedev
#100DaysofGameDev Day 10: Accuracy is tested by placing an obstacle on the floor. The only way to hit the target is with a direct hit. For timing, the player will need to time their shots so that the other dog does not walk into it before the target dog does. #unity3d#gamedev
#100DaysofGameDev Day 7: I am finishing off this week by uploading my first YouTube video. I am starting a dog-feeding hypercasual mobile game in Unity. I talk about what I want the game design to be and how the code is going to be structured.
youtu.be/xBC71_PZvRY
#100DaysofGameDev Day 6: I spent this morning working on level transitions for my dog feeder mobile game. I used GoKit to setup a CubicInOut animation tween. Most of the time was actually spent fixing a few bugs, but things are looking pretty clean now. #unity3d
#100DaysofGameDev Day 5: Most of today was spent deep in code working on our mobile racing game’s login system. It uses AWS for the backend and allows you to sign in with Facebook and Twitter so far. Getting it running was pretty quick, but the edge cases pile up quick. #unity3d
#100DaysofGameDev Day 4: I spent an hour this morning working on gameplay state for my dog-feeder mobile game prototype. The dogs detect if they have collided with the treat they are after or if you gave them the wrong one. #unity3d#gamedevelopment
#100DaysofGameDev Day 3: Today I worked on our global leaderboard system. We upload a replay of your playthrough along with your score for that level. Other players will see these top scores and can then choose to replay or even play against your recorded race. #gamedev#unity3d