Joined July 2017
342 Photos and videos
I just made a #Godot tutorial on creating a simple third person camera system from scratch πŸŽ₯ We also add polish: smooth the camera (sensitivity & damping), and demonstrate a tweak to player movement code to move & rotate in the camera's direction #gamedev youtu.be/ZKrBsDmU-l4
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Something a little bit different today... how do we translate our movement with a rotating camera? A short < 3 min (rather shaky, sorry) tutorial, exploring 2D/3D co-ordinate spaces and vector transformations. Featuring rubber duck! youtu.be/UlO7cMZkHdI #godot #gamedev
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goddamn can't even turn something 45 degrees
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Some rather humble axis markers made from mugwort branches & twine
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lol literally my entire feed is bunnies and beans
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i have just about HAD IT with mice these days. why do they ALL have the stupid button that changes their speed that one only ever presses accidentally???
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i hate it!
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my ducks!! are not in a row!
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I've just released a Basic 3D Character Controller for #Godot! πŸ€– Jump into a #gamedev project with an animated character who can walk, run, & roll πŸ”§ Customise settings eg. speeds, variable jump, acceleration πŸŽ₯ Contains a standalone third person camera patreon.com/posts/basic-3d-1…
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FriendlyCosmonaut retweeted
Unfathomably based.
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I HIGHLY recommend this tool; you can import any 3D model - human, avian, quadruped, and now spider and snake!? - easily rig & animate it, and export the animations you want. Similar to Adobe's Mixamo but entirely Adobe-free... please support this creator!
πŸŽ‰ Mesh2Motion Release 10 Out πŸŽ‰ - Spider and Snake rigs with 16 animations - Simple bone positioning to snap to mesh instead using a 3d transform widget - Many other small improvements Check out the full release 10 notes with all changes: mesh2motion.org/news Try it out and any feedback welcome: app.mesh2motion.org/
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A little open source delight... a prototype using a single texture from Kenney's prototype assets, the built-in #Godot icon to texture Godotnaut, and Mesh2Motion animations. I'll make this one available on GitHub along with a tutorial so you can code it yourself soon! #gamedev
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Um, I just realised I accidentally recorded the audio of the video I was listening to while working... my apologies Mina Le 😭
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Here's a new tutorial in my #Godot3D series! We get acquainted with Godot's scripting language (GDScript) and script editor. We (re)examine Node hierarchies and Classes, learn coding basics (variables/properties, functions, and if statements) and input youtu.be/BIW22YSe5nY
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Node inheritance is kinda like biology (a snippet from an upcoming video) #godot #gamedev
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How do we look at another object... a very simple and classic gamedev question. The answer is atan2! youtu.be/qFSAcCwQS0E #godot #gamedev

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godotnaut is very WELCOMING!! a little over eager but look they are rather socially anxious... #godot #gamedev
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so this is why look_at() is a bit UM wonky in 3D #godot #gamedev
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my son
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An essential bit of gamedev math - atan2! We often know a target's position and want to face it. But how do we get the angle? angle = atan2(y / x) Or in 3D... angle = atan2(x / z) (We can also see below, what happens if we use atan instead of atan2) #godot #gamedev
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