opusdev.org - A browser-based 3D exploration game set on a tiny stylized planet.
We started from scratch. Why Opus? The answer is simple: the entire game was built on the Opus 4.8 model. When the Fable 5 model was disabled, we decided to use Opus, which is why we chose the name of our project.
Regarding the detailing and the entire world, we used plugins from the Messenger project and implemented our sky system that changes color every time. We also added and implemented Animus materialization, which is when the planet gathers around you: hills, streets, trees, and buildings materialize from flying blocks and converge into a single world as you move.
Created using
@threejs (WebGL), the BVH 3D collision architecture, and cel-shaded graphics—no installation required, suitable for desktop and mobile devices.
The official game on
@solana,
@solanagaming