I built an entire audio-to-3D-video pipeline that runs 100% in the browser β no installs, no backend, no render farm.
WAV in β real-time waveform/frequency/loudness analysis β Three.js/WebGL 3D scene β Datamosh/Glitch/Melt shader effects β MP4 export at 1920Γ1080/30fps. All client-side.
Today, the whole thing is open source (MIT). Built on
@threejs /
@mrdoob's work β happy to give something back.
Looking for contributors into WebGL/GLSL, Web Audio DSP, or in-browser video encoding β issues are open, PRs welcome.
π
github.com/7g3n/phase-viz
π₯οΈ demo:
waveform.tranjectories.xyz
#OpenSource #ThreeJS #WebGL #WebAudio #BuildInPublic