Most Three.js performance issues aren't caused by rendering.
They're caused by assets.
❌ Huge textures
❌ Uncompressed files
❌ Too many materials
✔️ Optimize assets first
Good 3D isn't maximum quality.
It's efficient quality.
#threejs#webgl#3dgraphics
Not all 3D mesh formats treat polygons the same. 🔺⬛
Learn how quads and n-gons are supported across popular 3D formats like OBJ, FBX, SKP, DAE, glTF, STL, PLY, and 3DS - and why this matters for modeling, rendering, game engines, and CAD workflows 👇
automapki.com/news/polygonal…
🔹 Triangles vs quads vs n-gons
🎮 Game engine compatibility
🖌️ Better subdivision workflows
📦 Format limitations explained
#3DModeling#GameDev#Blender#Maya#3DGraphics#OBJ#FBX#glTF#CAD
Blackmagic Design has released Fusion Studio 21.0, the latest update to its node-based compositing and motion graphics software used across VFX and broadcast pipelines.
The update expands the toolset with deeper motion graphics workflows, improved deep compositing support, enhanced USD integration for 3D scenes, and upgraded lens distortion and calibration tools. It also introduces performance gains across key areas like retiming, relighting, and large-scale compositing setups, along with expanded support for modern pipeline formats.
A solid upgrade for artists working in complex compositing, procedural 3D, and production-scale VFX workflows.
#FusionStudio#BlackmagicDesign#VFX#Compositing#MotionGraphics#CGI#NodeBasedWorkflow#3DGraphics#PostProduction#VisualEffectscgchannel.com/2026/06/blackm…
Pure 16-bit technical sorcery!
Hunter (1991) running on the Amiga core via MiSTer FPGA, hooked up to a 14" CRT TV.
Long before GTA III, Paul Howarth achieved the impossible on a standard Amiga 500: a fully seamless 3D open-world sandbox filled with vector graphics, dynamic day/night cycles, and controllable vehicles (cars, boats, helicopters). All driven by a single Motorola 68000 CPU at 7MHz. Absolutely mind-blowing for 1991! 🚁🛥️
#RetroGaming#Amiga#MiSTerFPGA#CRT#RetroComputing#3DGraphics#commodore