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Work production for the game is kinda of slow right now. should be getting back working on it later tonight #UnityCoding #CameraZoomFix #AttackAnimationFix #CharacterPositioning #IndieGameDev #GameDevelopment #UnityTips #FGC #FGCDEV #TEKKEN
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Neireo Suzaki stands tall as a force to be reckoned with in "The Blood of Champions," embodying a perfect blend of accessibility and depth that sets him apart. Designed to be both a menace and a masterstroke for players, Neireo offers a straightforward yet nuanced gameplay style that welcomes newcomers and challenges seasoned fighters. With each move, he commands the arena with finesse, promising a thrilling journey of skill development and strategic prowess. Whether you're diving into battle for the first time or honing your expertise, Neireo's relentless presence and versatile combat abilities make him the ultimate choice for those seeking adrenaline-pumping action and dominance in every fight. #UnityCoding #CameraZoomFix #AttackAnimationFix #CharacterPositioning #IndieGameDev #GameDevelopment #UnityTips #FGC #FGCDEV #TEKKEN
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Using my Asuka Kazama sprite as a base template, I'm diving into Unity coding. I'm still getting the hang of it, focusing now on fixing the camera to allow zooming in and out. I'm also working on ensuring that attack animations don't keep looping endlessly and refining character positioning to stay perfectly aligned. #AsukaKazamaSprite #UnityCoding #CameraZoomFix #AttackAnimationFix #CharacterPositioning #IndieGameDev #GameDevelopment #UnityTips #FGC #FGCDEV #TEKKEN
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