Thanks!
@GregoryRich19 @FredNilsson Forgive my unorganised list, and likely some suggestions already exist I just haven't found the setting or shortcut yet. Here are some suggestions/questions off the top of my head:
- A notification for autokeys placed. Flash the UI red or something. Flash a different colour if its a brand new key being made not an update. Many times I'm accidentally slightly off a key on the timeline and it'll add a new autokey there.
- Quick/easy way to set the currently active camera focus to something you click on in the viewport
- A back button for when the timeline view scrolls. EG a shortcut to just jump back to where you were/what you had selected. So lets say youre switching between two tracks (eg. foot_r_ctrl and hand_l_ctrl) doing some animating, a back/forward shortcut to just hop between previous/next selected. Basically an undo key that doesn't do anything other than selections.
- A filter to only show specific channels, eg. only show location & rotation (I suspect this might already be a thing though?)
- Related to above; color-coding channel types. Either per axis, or have location one colour, rotation another, scale another, etc. for easier readability
- Shortcut to track the playhead whilst scrubbing, similar to the alt drag in the regular level viewport to move objects with the camera following
- Set post/pre-infinity by default & across all selected tracks
- In-line curve editor would be amazing but I imagine a difficult implementation. EG where having an individual element selected can dropdown a curve-editor so it's all done within the one panel
- Keying filter where pressing a shortcut (eg. 'S') will key what you specify. EG you could tick location/rotation and nothing else. Then whenever you press S it keys those 6 tracks. This would remove anything like scale channels (rarely used, imo) being featured in the curve editor. Less things to click. Way less hassle when using the curve-transform tool. Or you could just go through any animatable elements and press the shortcut to give them one key in loc/rot (or whatever you select) so that they then work in cahoots with the auto-key.
- There seems to be an issue with constraints when saving/closing/reopening where the position gets messed up if you're immediately constraining on frame#0. This might be user-error.
- EXTREMELY ANNOYING ISSUE: if you're using animation layers, and 'add selected' to a new layer, it does NOT autoselect it within the new layer. You have to deselect and reselect. Very easy to accidentally start changing the baselayer/current selected layer.
- Related to above; some nicer way to select different layers. Perhaps only see controls of the currently selected layer? That would hide a lot of clutter and avoid you accidentally clicking on something that isn't featured in the current layer. Cheeky free feature of this: by default you could leave the baselayer blank, and just add all the important controls, and not have to see *every* control at all times.
- Related to above x2, hiding/isolating specific controls, perhaps this is already a thing.
- The 'selected' filter would be more useful if it was for the currently selected controls, rather than the object/actor.
- An option in the curve editor to NOT EVER scroll the timeline left/right. I want to see how different curves line up by toggling between them, but clicking a different track pans to the key range by default, am I missing a setting? It's flying all over the place, even with the Link Curve Editor Time Range ticked.
- Shortcut to disable snapping of the playhead whilst held