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Neither of these are very comparable - gief in 5 is spending triple the upfront cost, gief in 6 even more; both are punished way harder if wrong and itโ€™s usually once a game - backdash/backjump avoids the throw and shimmy and gives a fairly limited punish if they meaty
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Jun 16
Boarding a plane rn nobody backjump over it or Iโ€™ll crash
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Replying to @1PvCPU
That backjump was fucking HOT
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Jun 11
Fableๅ›ใ€LCG ใ‚’ๅฎŸ่ฃ…ใ™ใ‚‹ใž! ใจๅผตใ‚Šๅˆ‡ใฃใฆใ„ใ‚‹ใ€‚Opus 4.6 ใ‚ใŸใ‚Šใง backjump ใ‚’ๅฎŸ่ฃ…ใ—ใ‚ˆใ†ใจใ—ใฆใƒซใƒผใƒ—ใ—ใฆใŸใ‘ใฉใŠๆ‰‹ไธฆใฟๆ‹่ฆ‹
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Replying to @w4N30N
Doch doch mit Kasumi's SL gibts nen perk, da macht Joker son backjump
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Replying to @ILucasK
First boss of the last raids 24 lvl 100 today, a dragoon jumped off the map (A heal grabbed him the seconds just before his backjump)
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if you backjump before j.[S1] you can connect all of the kunais
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Replying to @Dyni_Crippler
even if it might not be a good combo it does the part of looking cool, the backjump empty sw ender is nice not as easy on ky to land them
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Replying to @Voyage_FmB
I've been trying to refine this setup for a while it's very cool! Mess around with delaying the fish so that it doesn't hit as meaty- if you time it right and space it right with either a backjump, neutral jump, or dash neutral jump you can get unseeable same side or crossup fdc
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#sf6_alex powerbomb "oki", doesnt work if they backjump and ur only 1 if they block xd
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Looks like we've got a reset thanks to the backjump from @SamuraiFGC!! ๐Ÿ“บ: twitch.tv/studysessionlive ๐Ÿ“ท: Start.gg/fits #NorCalFGC #FGC #SF6 #localFGC
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It would've been one thing if they wanted to adress defensive play in general, and they nerfed backjump, air stalling, continuous backdashing, made dash/run momentum changes, stall moves, airblock nerf etc, but nerfing backdash the way it was done just feels shortsighted ?
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First day 2xko season 1 thoughts: Caitlyn omega fun, way more fun than I thought from first try. Every new character adds so much. Sick new skins. Many good changes tons of bugfixes -backdash nerf without backjump nerf feels awful to play as and vs -jump bug is gamebreaking
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(this is not prerecorded). the movement now feels completely disconnected from how a char "should" move in my head. I dont understand why there werent at least some universal forward movement buffs first instead of gutting gamefeel this bad. Runaway by backjump is still broken.
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Replying to @p4nkotweets
Also its good enough what you have outside of Natlan even C0 especielly if you have a lot Natlan characters with Mavuika quick backjump trick if you climb it goes even faser Never saw a issue with it what people yapping
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15 Dec 2025
On top of that you can also punish honda in other ways (backjump or dp for headbutt, anything at all for buttslam) and he eats big damage every time. For a lot of characters punishing buttslam for 3k w/o super isn't even remotely hard to do.
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14 Nov 2025
For those who don't know, in FF (and most games rly) moves knock down in the direction you're facing, not the direction the enemy's hit from which enables you to do a backjump attack to group enemies. The game has like 8 mechanics, it shouldnt be possible to get a major one wrong
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14 Nov 2025
It absolutely is not - it's, like many of these console fan ports, a Final Fight skinsuit stretched onto a worse (& easier ofc) set of mechanics & enemies. Unlike the SNES ver though, this gets even the most basic player mechanics like backjump atk wrong. But it does add juggles.
Review: Final Fight MD (Mega Drive) - Arguably The Best Version Of Capcom's Belt-Scrolling Classic. timeextension.com/reviews/meโ€ฆ
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10 Nov 2025
Replying to @i9ndigo @birufgc
Kimโ€™s Supercombo pages are some of the most updated and have contained the answers for over a year now, but the universal answer is backjump and hold up if you got hit(I play Kim and Iโ€™m sick of watching ppl get hit by the bad gimmicks instead of the good ones)๐Ÿซก
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