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Bitty Engine v1.9.1 is live now! This update includes Quality-of-Life improvements, including a new repeat pattern filling feature for image assets, as well as better editor zoom and shortcuts. store.steampowered.com/app/1… #BittyEngine #GameEngine #gamedev #indiedev #lua
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114
The newly released Bitty Engine v1.9 introduces an Automation Server mechanism, enabling integration with your AI workflows or other external toolchains. store.steampowered.com/app/1… #BittyEngine #GameEngine #gamedev #indiedev
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Bitty Engine v1.8.0 is now live with: new file buttons, native Apple Silicon support, and other improvements #BittyEngine #GameEngine #GameEngineDev #GameDev #IndieDev #Lua
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beGUI v1.7.1 is now available. This release introduces a new DropdownComboBox widget, adds a Calc structure for layout to support expressions like "100%-10px", along with numerous improvements and bug fixes. #BittyEngine #GameEngine #GUI #Lua #gamedev #indiedev
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Bitty Engine v1.7.1 now live! Enhancements: TextBox & DocumentViewer improvements, new Engine module, Sprite.animationSpeed property, plus many other improvements. store.steampowered.com/app/1… #BittyEngine #gameengine #gamedev #indiedev #gameenginedev
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Bitty Engine v1.7 is now live. With a new DocumentViewer module for viewing markdown (.md) documents, copying code snippets from context menu of assets, and other improvements. #BittyEngine #GameEngine #gamedev #indiedev #GameEngineDev
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The open-source GUI framework for Lua (Bitty Engine) - beGUI - has been upgraded and adapted to the latest Lua 5.5, incorporating the newest features of Bitty 1.5. #BittyEngine #beGUI #Lua #gamedev #indiedev #GameEngine
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Bitty Engine v1.5.0 is live. It includes a new SQLite-based Database module, and a new TextBox module that enables a multiline text editor in-game. Also improves Japanese and Cyrillic text rendering, and more. #BittyEngine #gamedev #indiedev #GameEngine
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Progression system! Just added. It can massively help creating more content, providing tutorial and giving player a sense of where they are in terms of progress. #game #chess #xjxsbizarredungeon #roguelike #darkthemes #roguelikedev #gamedev #IndieGameDev #game #bittyengine
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Adjusting numbers in the game. Using excel really helped. Now generating a level 1 ~ level 100 progression is not a problem any more. #Excel #monsters #xjxsbizzaredungeon #roguelike #roguelikedev #gamedev #IndieGameDev #game #bittyengine
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Some new UI out in place. added a few cyber monsters - city! and construction place! #monsters #xjxsbizzaredungeon #roguelike #roguelikedev #gamedev #IndieGameDev #game #bittyengine
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13 Nov 2020
Um, apparently this is not what I was expecting... #bittyengine #gamedev glitch
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