For the early games, the poses were literally straight up taken from Brawl thanks to a app called Brawlbox which allowed you to play brawl animations (a decent amount of poses are easily identifiable)
The Blender addon is called Blender to BrawlBox/BrawlCrate by the way! It allows you to import the .dae & .anim files from BrawlCrate into Blender.
horizon.miraheze.org/wiki/FD…
Yeah, some weeks ago I discovered BrawlBox has that feature and I thought "Wouldn't it be great if Nintendo had that option in a music app?" now it is within the possibilities, let's have hope.
If you've ever seen TCRF, you know this: yeah it's the most famous “Level” UI.
But what it looks like was taken with a much older version of BrawlBox, and it actually looks like this:
Any help ASAP is seriously appreciated, it's the *only* thing preventing me from releasing a pretty cool translation (otherwise I'll have to keep all voices in Japanese and doing so just because of such a small thing... feels wrong)
Here's the error BrawlCrate and BrawlBox show:
This is located in "Wii_Sports/DATA/files/US/RPGolScene/rp_Gol_sound.brsar". Opening this with BrawlBox, we find the sequence file "SwingOver".
Using vgmstream I could convert it into a midi files that sounds like this: