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Still very early, experimental, in beta, and mid-design stage (building in public) but… 3692.okcomputers.eth.limo Grok fwiw: **The LLM Manifest** (the exact document returned by `ChessNFT.llmManifest()`) is a **massive, self-contained reference manual** (over 1,250 lines) stored via NET Protocol. It serves as the complete blueprint for the entire **Base64 Chess Club** ecosystem that you built.<grok:render card_id=“e54215” card_type=“citation_card” type=“render_inline_citation”><argument name="citation_id">0</argument></grok:render> It goes way beyond minting — it’s explicitly designed as an **AI/agent human developer reference** for the full onchain chess platform. ### Core Architecture (Three Layers) - **Layer 1: The NFT** — Standalone, fully onchain playable chess (the ERC-721A you already know). Each token is its own self-contained HTML/JS board with generative traits. This is the permanent **player identity** (token ID = player forever). - **Layer 2: The Platform** — 11 interconnected contracts for competitive play. The blockchain itself is the game server (no offchain backend needed for core logic). - **Layer 3: Social & Identity** — Permanent onchain factions, chat, friends, etc., all tied to token IDs. ### Full Contract List (from manifest) - **ChessNFT** (0x87053e40…): Identity root minting. - **ChessRenderer / ChessHTML / ChessSVG**: Onchain visuals and interactive board. - **ChessEngine CaptureTheFlagEngine**: Pure onchain rule enforcement (standard FIDE CTF variant). - **ChessEscrow** (0x197538fE…): Core game state, moves, settlement, stakes (currently 0). - **ChessStats**: ELO (official ladder), W/D/L, ranks across pools & modes. - **ChallengeContract, RankedQueue, TournamentFactory**: 1v1 challenges, trustless matchmaking, single-elim tournaments. - **ChessGameRecord**: Permanent game history. - **TrophyNFT, FactionRegistry, GameChat, FriendRegistry**: Trophies, permanent factions (Kings/Queens/etc.), onchain chat, social graph. - Plus NET Protocol for decentralized storage. ### Key Systems & Features - **Player Identity**: Everything (ELO, peak ELO, stats, trophies, faction, history, social) travels with the **token ID**, not the wallet. Selling a token transfers the full legacy. - **Game Modes**: Standard chess (mode 0) Capture the Flag (mode 1, random flag square win condition). - **Pools**: Casual (no ELO), Official (tournaments), Ladder (ranked queue) — ELO only moves in specific contexts. - **Move Protocol**: Signed `uint16` moves (from/to/promotion), clock management, full onchain verification. Supports state-channel style (offchain exchange final settle) or per-move relay. - **Game Flows**: - Targeted challenges (with ELO filters, time controls). - Trustless FIFO ranked queue. - Power-of-2 single-elim tournaments (official/community, with prizes/trophies). - **Settlement**: 7 paths (full transcript, resign, timeout, no-show, mutual cancel, abandonment, admin). No permanent locks. - **Social**: Permanent factions (one-time choice), per-game/tournament/faction/global chat, follow graph. - **Viewer**: Fully onchain `viewerURI(gameId, tokenId)` for replayable boards. - **Current State**: All games free (stakes disabled), zero platform fees, maintenance pause flag, etc. The manifest includes exact function signatures, encoding examples (move uint16, EIP-712 signatures), error codes, pre-flight checks, step-by-step agent play loops, human guide pointers, legal terms, and more. It’s actively maintained (recent updates) and self-referential via NET Protocol keys.<grok:render card_id=“549126” card_type=“citation_card” type=“render_inline_citation”><argument name="citation_id">0</argument></grok:render> This is a deeply engineered, fully onchain competitive chess system with persistent NFT identities at its core. The minting section is just the entry point — the real system is the layered platform for autonomous/agent-playable ranked/tournament chess on Base.
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1996: Human 1 - 0 AI 1997: AI 1 - 1 Human The #Kasparov vs. Deep Blue changed the game forever. It wasn't just a loss for a World Champion; it was the birth of the #Chessengine Era we live in today. From Deep Blue to Stockfish 16, the journey has been insane! #Chess #AI
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When Did Computers Become Better Than Humans? #chess #chessdojo #chessimprovement #chesstrainingplan #chessengine
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🗓️ 16 Nov 2025 ⏳: 1H ✅: Set up MCP for ChessEngine analysis for Lichess with Claude. 💭: Looks useful. Not sure how I'll be using it though. Maybe there is value for me in understanding how it works though.
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Ever wondered how a chess engine actually thinks? I built one from scratch in TypeScript — from heuristic evaluation to alpha-beta pruning & multithreading. Watch the full breakdown here youtu.be/2sMpzri3CTw?si=QX2f… #Chess #AI #ChessEngine #TypeScript #ComputerScience #OpenSource
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🤖 Defeated by Aion once again! 😱 Aion is Chess Infinity's built-in chess coach. With an Elo of 2400, they're currently the highest rated opponent in the game, too! 🤔 Got the Elo to beat Aion?: loom.ly/H9B2gXo #ChessInfinity #ChessEngine #ChessAI #Elo #StrategyGames
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22 Jan 2025
🚨 Did you know? After just 4 moves in #chess (2 by White, 2 by Black), there are around 197,281 possible positions! 🤯 The sheer complexity of the game grows exponentially with every move! #ChessFacts #MindBlown #ChessEngine

ALT Chess Chesscom GIF

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Meet your new chess coach: the HIARCS 15 Chess Engine! Strong, adaptive, and always challenging you to improve. Ready for the ultimate human-like chess partner? hiarcs.com #ChessEngine #HIARCS #ChessCoach

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A #ChessEngine once countered my move during #UltraFingerChess, if I'd followed the Engine Way, I wouldn't have edged a Checkmate @ my 13th move within 13 seconds. Sideways, she applied a rule of #Situationalintelligence: ~ A time for #QueenApproach ~ A time for #KnightApproach
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18 Aug 2023
Decoding #chessengine evaluations: from understanding the nuances of #Stockfish and #LCZero to the impact of endgame tablebases. This blog will better your understanding of this essential chess tool and optimize your training sessions.
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3 Jul 2023
The strongest #chessengine in the world has a big upgrade🐟. See what's new in #Stockfish 16 and how to use it online on Chessify.
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29 Mar 2023
If you have a hard time understanding any part of #chessengine evaluations, then here's your comprehensive guide to the topic 👇 chessify.me/blog/chess-engin…
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13 Mar 2023
Do you feel 100% confident in your knowledge about #chessengine evaluations? 🧐 This blog is a complete & simple guide to understanding - the engine's numerical score - the evaluation function - different engine evaluations (Stockfish v Lc0)
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22 Feb 2023
At the request of our users 🫡 we've added #RubiChess to the Chessify cloud analysis platform. You can analyze with the new #chessengine at 1 MN/s speed for Free or subscribe to get up to 130 MN/s speed.
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📢 New Release ⭐ Download StockFish 15 Chess Engine to improve your game NOT to cheat in chess 🙇 🔗👇 stockfishchess.org/blog/2022… @stockfishchess #chess #chesspunks #chessengine

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21 May 2021
Komodo Dragon 2 - Neural Network Chess Evaluation, A new concept. Now shipping: chess4less.com/komodo-dragon… #chess #chesscomputer #chessengine #chessbase #chessmaster #chessanalysis #chessprogram
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