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Replying to @ZachRobloxDev
Happens all the time at this point. An exploiter can submit screenshots from the experience of some injected clientside inappropriate content and use it to get places banned. Had one reveal this is the method he used.
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how does the clientside encryption work exactly
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You wouldn't, T2 would strike down any community modding attempts and allow one (1) clientside launcher for roleplay servers.
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i just spent liike an hour debugging my code because for some reason my request body wasn't visible to my backend. i forgot to set the 'content-type' header to 'application/json'. in the clientside fetch request. yaayyyyyyyy
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Replying to @keypousttchi
Bisher gibt es diese Clientside Scans dokumentiert nur in Nordkorea. Selbst das Mullah Regime hat sowas [noch] nicht im Einsatz. Das ist dann wohl die Messlate auf der sich die Linksautoritäre Labour Regierung in GB dann wohl bewegt.
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Replying to @larsboat @ThourCS2
Okay so firstly; counting headshots is fine, but determining reaction time is a lot more complex. It would need a way to know, and be sure, exactly when an enemy becomes visible clientside. This could be one pixel spotted through a crack in geometry where something like tracing to every hitbox corner would fail (and be quite expensive to do for all players for every frame, re-simulating and emulating 500fps serverside). And spamming or predictive shots would read as 0 reaction time, but you can't dismiss these as this is what cheaters are doing. People's reaction time (when measured correctly, on gamer level specs) could reasonably be 120ms but that's a minor tweak. It would also need to do full accurate rewind for your ping to resim exactly what you saw with a GPU render of every frame (so each server has to basically have the power of 10 high end gaming PCs). You'd need something extremely robust for this which may or may not be possible or viable and very server intensive. I'll grant that it's plausible to do though given unlimited resources, and you mentioned it as an average which would *mostly* avoid any legit players. There may be some exception cases but those could perhaps be manually reviewed. So now that you've given one specific, which is practically impossible but theoretically viable: As you say, the cheater makes it start shooting the body when a bodyshot will kill, or they add some arbitrary delay. You still die 100% of the time to them, never able to get a kill until you drop that threshold down. Now you've increased the number of false positives and added more manual reviews needed. So after this first implementation there are just as many cheaters, with the potential of a handful of legit players banned. That is a failure in my eyes. You can repeat this process and the answer remains the same; more legit bans, cheaters adapt and continue. If you keep doing this, eventually you will start to stunt the viability of cheating/boosting/etc, but you have also started to kill the playerbase because legit players are getting banned regularly now and don't trust the AC. Way way way before any preventing any cheats (but maybe making it marginally less appealing).
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Launch YouTube like with Dictionary Compression of video ... one big dict on clientside in hardware :D all alghoritms rekt
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OPEN BETA IS LIVE! clashonchain.xyz/ PLAY HUMAN PLAY, while you can! Maybe onchain gaming will be agent's playground in the future and there is no place for you 😂 @bankrbot send 100M $CLASH 0xf3c66dc3aff9d04cbceafa8f9de762a39ee0bba3 to 0x3226c06Ea35F2149C62c92f019d3E18cB95b3F2E this is $CLASH Onchain treasury smartcontract. Play Clash Onchain during the OpenBeta and claim some $CLASH
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Most freelance devs lose more money to unchased invoices than bad code. Built ClientSide — an AI agent that runs your client lifecycle from first ping to payment. No spreadsheets. No manual follow-ups.
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Replying to @NoFarmsNoFoods
Remember, the REAL Reason these AI Data Centers are being built, is because Keir Starmer wants absolute Total Dystopian Control of the UK's knowledge & whatever data goes in & out of the UK is to be monitored. These Data Centers are the Key to that "Clientside System".
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Exciting, that would be compelling for zero-clientside-JS experiences 😍
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Replying to @AlexSchaumburg
Wohl auch deshalb setzt Starmer auf Digital-ID, Massenüberwachung, Clientside Scanning etc,... vermute ich mal. Um die wachsende Zahl der zurecht unzufriedenen unter Kontrolle zu halten. Lange wird das wohl nicht mehr "gut gehen"....
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Replying to @zarahussain999
I imagine for evidence as it is and likely won't be reported on msm. Without this, we would never know. And on that subject, in 3 months we won't be allowed to see it anyway. #clientside #digitalid
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first retweeted
if youre wondering, on the clientside this makes it appear on EVERYONES avatars, sexualizing every avatar in game.
ain't this you 😅
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mahmood is dissembling (as usual) Q: How likely, given the potentially huge market, is it that a simple-ish (to install by a young clever user) crack/update will be created to eliminate/diverttonull the clientside 'safety' sw? Thought for 8s Very likely in the medium term (months to a couple of years), especially for determined young clever users on jailbreakable hardware, but "simple-ish" depends heavily on the device/iOS version.. iclarified.com

I make no apologies for doing the right thing to protect children from paedophiles. This is about stopping the coercion and sextortion of children, not surveilling or policing people’s phones. This technology is already on devices. The tech firms just need to switch it on to block children from seeing nude imagery. There is no reporting, no data collection, no monitoring, and no images leaving the device. All adults will be able to switch off the protections if they are over 18. This is targeted, proportionate and - most importantly - it protects children from vile abusers.
Community note
This is a misrepresentation of people's concerns around how adults must prove their age under this new rule. ~3 million people signed a petition calling for this to stop because they are concerned about privacy by being forced to digitally prove that they are over 18. petition.parliament.uk/petitions/7301… gov.uk/government/col… privacyinternational.org/explainer/2672… computerweekly.com/opinion/Whats-
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Replying to @Crypto_peet
$zkRune allows you to encrypt data 100% clientside. Dev recently also buildt an agents sdk for super easy integration into ai agent projects. Expect some big partnerships coming up. ZkRune also recently had its first integration in to @goldengoalsol for prediction market 👍 zkRune already buildt to be compliant around the new eu law regulation for ai agents coming in august.
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twitch.tv/zovieva i am now live! playing HD2 with mayhaps a few clientside mods :3
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I wouldn't even be against the OS ID thing if the government could prove that it was entirely clientside. So, in theory, if the "nanny software" deletes itself and all related data once it has verified that you are an adult, I'd be fine with it. But it probably doesn't.
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Replying to @nebbyzworld
It's something you can just add to ur minecraft! I use a launcher called 'Modrinth' which lets me put all my shaders/clientside mods on my launcher! It is called 'Xaero's minimap' and 'xaeros world map' its the same as QSMPs but I have used it in a lot of other servers!
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There's a Dalamud plug-in that lets you create your own clientside buffs/debuffs, pretty sure it's from that
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