I got a recommendation 6 months ago to read stealing worlds by
@KarlSchroeder , as an eg for what our world is if our side wins
About 100 pages in and it's been magical ๐ช
he's uncannily captured the web3 ethos & made predictions about how we will conquer the world;
1. DAOs eat up white collar jobs and trad orgs thru an incentive structure where any employee automating their own role via smart contracts gets a massive payout, incentivizing early adopters & punishing holdouts
2. Virtual worlds take off after solving the proof of personhood issue, where a GPS based tattoo stamp uses zero knowledge proofs to ensure its your continous identity across space & time that's signing a txn
3. In one of my favorite scenes , compass (mysterious guide) is explaining to a skeptic how blockchain lets you create virtual worlds similar to physical ones, as there is only one identifiably unique copy of an item (compared to internet where 1000s of rip-offs are indistinguishable from the original)
She then picks a coke can off the street & inscribes $50 into a vault that can only be unlocked by scanning the can, proceeding to then throw it into a bin. The skeptic then lounges after the can ๐คฃ
Earlier only big institutions had the power to do performative utterances (this is worth X amount) but now anyone can even imbue trash with value.
4. In the traditional financial system, the container we use to hold money (credit card, bank account, etc) has become more important than the money it holds, since data from spending patterns can be used to flag unusual or suspicious behavior.
People try maintaining virtual identities by paying for fake expenses with notchcoin, but the moment you disconnect your main ID & start having more unusual spending from your alt account Sybil analysis detects the anomaly & connects the dots between your accounts
5. The only refuge is virtual worlds based on the proof of humanity stamp (frameworlds) which let game economy tokens meet real world commodities like shelter, healthcare etc
You earn game tokens by completing quests such as annotating locations of cameras so anyone logging into the world with their glasses sees a rich tapestry of information around them in the real world
More than anything else, l really vibed with how the main character found it unbelievable she could have so much fun earning money that it felt like play and not a job ๐คฃ all she had to do for earning a living is keep up with the gossip in her world and perform quests that come up, which remarkably describe web3 culture