If you’re new to 3D and want to learn hard-surface modelling, sci-fi design, trims, and better workflow habits, these are some of the artists and tool creators that helped me a lot:
@ACMSS1I6L3K8 and
@tyapkin_art — great examples of hard sci-fi design, trims, mid-poly workflow, and solid asset pipeline thinking.
@tyapkin_art — also brilliant for AAA-style UV management, trimsheet creation, and sci-fi environment work.
For workflow tools and hard-surface QoL:
@machin3io — MeshMachine, MACHIN3tools, DecalMachine
@masterxeon1001 — Hard Ops, BoxCutter
Genuinely worth studying if you want to improve faster.
#b3d #blender3d #blenderartist #hardsurface #scifiart #environmentart #gamedev #3dart #IndieDev