#つぶやきGLSL
for(float i;i <1e3;){vec3 p=vec3(0,sin(t),t*-5.)*99. rotate3D(1.,hsv(t*.1,1.,i))*(FC.rgb*i/r.y-i);ivec3 u=ivec3(p);o =pow(fract(vec4((u.z-u.x^u.z u.x)&u.z/999)/83.-t*.01),vec4(3,1,2,0)*50.)/(abs((fract(min(p.y,length(p.xy)*sign(cos(p.z/3e3)))/2e2)-.5)*p.y)*5. 1.);}