The theme for this #DevSnapshot is speed 🚂💨
Experience rendering, editor startup, filesystem operations, and more becoming faster than in previous Godot versions.
But that's not all! Read the #ReleaseNotes for more cards up our sleeve 🃏
godotengine.org/article/dev-…
Beta late than never! 🏁
Feature complete and optimized for performance, you can now give #DevSnapshot 3.6 a spin 🚗
godotengine.org/article/dev-…
Don't forget to pack you bags before you take off, though! 🎒 With the help of @TweetFurcifer ⬇️
Guess who is finally feature complete? Yes, Godot 4.3 is near!
It's becoming even beefier with 650 commits in this particular #DevSnapshot 🥩
Note for those who saw a certain tutorial: TileMap layers are now also nodes 😬
godotengine.org/article/dev-…
Play mayor with @BippinBits⬇️
Suprise! Another one 🍺
This time it's the last pre-GDC #DevSnapshot - containing a range of things from interactive music to GDScript upgrades.
Featuring "Béton Sanglant" by @mreliptik 🧱
godotengine.org/article/dev-…
Smile please! It's #DevSnapshot time 📸
Speaking of pretty things, this one contains theme improvements, which is handy for all of you whose names aren't the reverse to activemoon ✨
Also, #TanksOfFreedomII, which should seem familar to some 👀
godotengine.org/article/dev-…
Some of you must have gotten a different brief about what the word "holidays" means, because back at work we were greeted by literal piles of pull requests 📚
Read our new #DevSnapshot⬇️ to hear more about the ones we managed to merge already.