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I am not sure why anyone is surprised. When you start a war from a room with drapery walls, you might also provide recordings of secret meetings to reporters.
Scoop: Trump aides fear Haberman and Swan obtained Situation Room tapes for "Regime Change" axios.com/2026/06/14/trump-s…
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lee retweeted
the way the material moves around her body makes me understand why greek sculptores were so obsessed with using wet drapery
i felt these in my strap
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Replying to @Suzierizzo1
Direct violation of The U.S. Flag Code (4 U.S. Code Chapter 1). The flag should never be used as clothing, bedding, or drapery. The use of flag patches is permitted on the uniforms of military personnel, police, and firefighters.
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Replying to @entwinedgem
Then you must acquire every possible variation of this dress—whether in color, silhouette, fabric, or drapery. All I require is you preserve its most important detail; one from which I find myself unable to draw my eyes.
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Oh fuck off. You don't even respect the flag. Up against the wall. law.cornell.edu/uscode/text/… (d)The flag should never be used as wearing apparel, bedding, or drapery. It should never be festooned, drawn back, nor up, in folds, but always allowed to fall free.

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Replying to @707tgjjkn
I don't think it was copy pastes but the silhouettes and drapery of the outfits all look and feels similar to the previously owned ones that's probably why it feels redundant
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Replying to @RepNancyMace
FUN FACT! All those flags trimmed with gold fringe are in violation of the 4 US Code Sec 8 regarding flags. "The flag should never be used as wearing apparel, bedding, or drapery. It should never be festooned" All your flag T-shirts and hats and such, also disrespectful.
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Full workflow using Midjourney GPT Image 2 Seedance 2 Suno for background misic 1. Character creation in Midjourney Dara: hot anime female demon hunter holding a katana The Needle: Tall emaciated demon wrapped in dirty blood-soaked bandages and tattered black cloth, featureless head covered in dozens of long dripping black needles, long needle-like fingers, creepy horror atmosphere, dramatic cinematic lighting, dark moody tones --ar 2:3 --raw --profile m52xi4l --stylize 1000 --hd 2. Character sheet with GPT Image 2 (in @magnific) >> I copied one from @aimikoda and let Grok adapt it to Dara and The Needle Create an artistic 16:9 CHARACTER IDENTITY BOARD. [SUBJECT]: use the reference image. name: Dara. Demon hunter. make color correction. no mask, no deamons. no board. VISUAL MEDIUM: realistic 3d. Pure white / soft off-white background. No environment, no logo, no watermark. DESIGN DIRECTION: Do not create a standard character reference sheet. Create a cinematic identity board that feels like a high-end animation studio character study mixed with an artbook layout. The layout should be asymmetrical, elegant and visually memorable. Use large empty space, varied image scale and intentional imbalance. Avoid grids, blueprint design, catalog layout and repetitive turnaround presentation. IMPORTANT LAYOUT RULE: Do not overlap any character images. Every view must have clear separation and breathing room. Keep all bodies, portraits, silhouettes and detail studies visually distinct. No cropped faces, no hidden limbs, no stacked figures, no merged poses. MAIN COMPOSITION: Place one large hero full-body view slightly off-center as the visual anchor. Around it, arrange smaller supporting studies with clean spacing: neutral full-body view, back view, profile view, seated pose, leaning pose, crouching pose, top-down body angle, low-angle body angle, expressive portrait studies. Each view should feel like a separate clean character study, not a frame from one scene. IDENTITY LOCK: Preserve strict identity consistency across all views: same face, same facial proportions, same hairstyle, same outfit, same body proportions, same posture language, same visual personality. USEFUL REFERENCE DETAILS: Make the character readable for future image and video generation: clear face shape, clear hair silhouette, clear outfit silhouette, clear body shape, clear hands, clear posture, clear expression range. ARTISTIC SECTIONS: Include a small silhouette study area with 2-3 simplified black character silhouettes. Include a small expression study area with subtle emotional variations. Include a small detail study area showing key visual features of the face, hair and outfit. TEXT DESIGN: Add one stylish CHARACTER ID block. Keep it minimal, bold and art-directed. Use only: NAME ROLE CORE MOOD VISUAL SIGNATURE Use small handwritten-style labels only where helpful. Subtle editorial arrows and annotation marks are allowed, but keep them minimal and elegant. STYLE: minimal, cinematic, premium, artbook-like, clean, expressive, useful for production. The final image should feel like an artistic character identity board designed to help an AI model understand the character’s face, silhouette, outfit, posture and emotional range. 3. Storyline sheet also with GPT Image 2 (in @magnific) >> I tried 4, 8 and 15 frames and figured out, that the more character interaction the more frames I need, so I went with 15 at the end. [PROJECT CARD] Create a compact designed masthead, not a table. TITLE: DARA NEEDLE SHRINE KILL META LINE: night shrine / katana demon hunt / needle barrage escalation PRIORITY: preserve Dara identity, grounded shrine geography, The Needle silhouette, katana defense, needle projectile and claw attacks, wet stone reflections, repeated deflections, and final collapse. MICRO BRIEF: Begin with Dara drawing her katana, then show her advancing through The Needle’s silent barrage of extending claws and needle projectiles, deflecting and cutting through its attacks, and finally killing it by severing its vital point. [CONTINUITY HEADER] SEQUENCE ID: DARA_NEEDLE_SHRINE_KILL_15P REFERENCE PRIORITY: First provided image controls Dara face, body, wardrobe, proportions, silhouette, white hair, red eyes, bloodstained sailor uniform, red bow, bandages, barefoot stance, and katana. Second provided image controls The Needle demon design, needle crown head, long needle claws, bandaged body, tattered drapery, bloodstains, and silent posture. This storyboard controls staging, motion, camera, continuity, combat rhythm, and effect logic. [SCENE PACKET] PREMISE: In a rain-wet abandoned mountain shrine at night, Dara turns a demonic ambush into a precise katana advance through The Needle’s silent attacks. LOCATION: Rain-soaked stone courtyard of an abandoned mountain shrine at night. Stone lanterns, broken torii gate, shallow reflecting puddles, dark wooden pillars, wet stone ground, light mist, single combat lane between Dara and The Needle. START -> END: Dara draws her katana near the stone lanterns -> The Needle reveals itself, attacks with extending claws and needle projectiles, advances, absorbs reflected cuts, and collapses after Dara severs its vital point. ACTION CHAIN: katana draw -> The Needle reveals needle crown and claws -> first needle volley -> Dara steps into the courtyard -> katana deflects and cuts needles -> The Needle changes angle and intensifies barrage -> Dara advances while repeatedly cutting through attacks -> overhead needle storm -> The Needle lunges forward -> reflected cuts stagger its form -> katana reflections mark wet stone -> portrait pause -> one-direction needle barrage from The Needle meets Dara’s defensive blade cage -> flank burst -> final vital cut and collapse. PROP / EFFECT STATE: One katana in Dara’s hand; needle projectiles and extending claw strikes originate from The Needle; Dara repeatedly deflects and severs needles with her katana; severed needles and black-red mist scatter across the battlefield; sparks, stone spray, mist trails, water ripples, and final collapsed form remain visually readable. MUST READ: A calm, focused demon hunter stays centered inside a silent needle storm, using precise katana cuts to close distance and end The Needle at point-blank range. [CHARACTER SANITIZATION] C1: Dara, young athletic demon hunter, platinum white short hair, bloodstained white sailor crop top with red bow, blue pleated skirt, arm and leg bandages, barefoot, forward aggressive posture, balanced powerful legs, single katana, fierce focused expression shifting into fast footwork and tight blade control. C2: The Needle, tall emaciated demon wrapped in dirty bloodstained bandages and tattered dark drapery, featureless head with a crown of long black needles, long needle-like claws, silent and inevitable posture, no face or humanoid redesign. Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel. [IDENTITY CONSISTENCY] Provided Dara reference controls face, body, wardrobe, proportions, hair, red eyes, bloodstained uniform, red bow, bandages, and katana. Provided Needle reference controls C2 silhouette, needle crown, claw design, bandaged body, and posture. Keep Dara’s bloodstained sailor uniform, red bow, skirt, bandages, barefoot stance, and single katana consistent. Keep The Needle’s needle crown, long claws, bandaged form, and tattered drapery consistent. Do not redesign, age-shift, beautify, merge, duplicate, or add extra weapons or extra demons. [STORYBOARD PURITY] Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels. [MASTER SHOT RULE] P02 shows full playable geography: Dara near stone lanterns foreground/center-left, broken torii and pillars in background, shallow puddles and wet stone center, The Needle positioned at the far end of the combat lane. [EMOTIONAL ARC] Ignition decision -> demonic threat reveal -> first danger spike -> controlled defense -> repeated katana cuts -> escalating pressure -> close-range resolve -> final impact, shown through Dara’s eye-line, blade height, footwork, red bow snap, The Needle’s posture, closing distance, and collapse. [STYLE LOCKS] STYLE LOCK: clean monochrome rough-sketch storyboard panels on off-white paper, light-gray gesture lines, simplified shrine pillars, stone, water, and demon forms, crisp panel hierarchy, restrained katana and needle accent only outside panel artwork. EFFECT LOCK: inside panels, katana arcs, needle projectiles, claw extensions, deflection sparks, stone spray, mist, and shattered needles are simple monochrome bright shapes only; final video effect uses katana bloom against needle strikes, wet stone reflections, sparks, and black-red mist wisps. ENVIRONMENT LOCK: stone lanterns, broken torii, wet stone courtyard, shallow puddles, dark wooden pillars, light mist, and clear combat lane remain stable across wide and overhead views. [SPATIAL CONTINUITY LOCK] P01, P02, P04, P07, P08, P09, P13, P14, and P15 share the same shrine courtyard layout. Dara begins center-left near the stone lanterns and advances toward The Needle at the far end of the lane. The Needle starts at the opposite end, reveals its form, attacks, then lunges closer while staying opposite Dara until the flank finish. P13 must show all incoming needle attacks coming from one direction only, from The Needle’s side of the lane toward Dara’s katana. Allowed changes are camera distance, camera angle, Dara pose, The Needle claw and needle crown position, katana trail density, needle direction, reflection state, damage, spray, sparks, and final collapse. [DIRECTOR STRIP] Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps. RHYTHM TRACK format: `RHY P##: [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`. ESCALATION MAP format: `ESC P##: [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`. PANEL HEADERS: P01 / 50mm profile / Katana draw -> P02 / low 24mm / Needle reveals -> P03 / macro insert / Needle burst -> P04 / low 35mm / Stone step -> P05 / 35mm clash / First cut -> P06 / 85mm tight / Angle shift -> P07 / 35mm flow / Redirect advance -> P08 / overhead 24mm / Needle storm -> P09 / side 35mm / Needle lunge -> P10 / 50mm impact / Form stagger -> P11 / macro stone / Reflection hiss -> P12 / 85mm portrait / Stillness pause -> P13 / 35mm orbit / One-way cage -> P14 / 35mm burst / Flank pass -> P15 / low 24mm / Vital cut CAMERA LENS PLAN: P01 profile push -> P02 low wide reveal -> P03 macro needle burst -> P04 low burst track -> P05 crash-in clash -> P06 tight reaction -> P07 wide flow track -> P08 overhead tactical hold -> P09 side track -> P10 impact punch-in -> P11 stone insert -> P12 portrait pause -> P13 orbit hold on one-direction barrage -> P14 burst close track -> P15 low hero finish ACTION PATH: P01 Dara draws katana over wet stone -> P02 The Needle reveals full needle crown and claws -> P03 needle projectiles and claws erupt -> P04 Dara steps forward through shallow water -> P05 katana cuts and deflects first volley -> P06 eye tracks new angle -> P07 Dara advances while cutting through needle attacks -> P08 overhead needle storm severed and scattered -> P09 The Needle lunges while attacking -> P10 reflected cuts stagger its form -> P11 katana trail and severed needles hit wet stone -> P12 Dara and The Needle hold before final engagement -> P13 one-direction needle barrage from The Needle meets Dara’s defensive blade cage -> P14 Dara bursts past to flank -> P15 katana severs vital point, The Needle collapses RHYTHM TRACK: P01 RHY P01: slow reveal / medium block / clean beat -> P02 RHY P02: build / medium block / clean beat -> P03 RHY P03: burst / short block / smash beat -> P04 RHY P04: burst / short block / whip beat -> P05 RHY P05: impact / short block / smash beat -> P06 RHY P06: burst / short block / clean beat -> P07 RHY P07: build / medium block / match beat -> P08 RHY P08: impact / medium block / held beat -> P09 RHY P09: build / medium block / match beat -> P10 RHY P10: impact / short block / smash beat -> P11 RHY P11: pause / short block / held beat -> P12 RHY P12: pause / medium block / held beat -> P13 RHY P13: impact / medium block / match beat -> P14 RHY P14: burst / short block / whip beat -> P15 RHY P15: final hit / long block / smash beat ESCALATION MAP: P01 ESC P01: L3 rise / rise -> P02 ESC P02: L4 surge / rise -> P03 ESC P03: L5 peak / spike -> P04 ESC P04: L5 peak / spike -> P05 ESC P05: L5 peak / spike -> P06 ESC P06: L4 surge / rise -> P07 ESC P07: L5 peak / rise -> P08 ESC P08: L5 peak / spike -> P09 ESC P09: L5 peak / rise -> P10 ESC P10: L5 peak / drop -> P11 ESC P11: L4 surge / drop -> P12 ESC P12: L3 rise / drop -> P13 ESC P13: L5 peak / spike -> P14 ESC P14: L5 peak / spike -> P15 ESC P15: L5 peak / release STATE TRACK: P01 katana drawn, stone reflection -> P02 needle crown revealed, geography clear -> P03 needle and claw barrage -> P04 first volley closing -> P05 deflection and cuts -> P06 barrage angle changes -> P07 repeated katana cuts -> P08 overhead needle storm severed -> P09 The Needle forward, attacks sustained -> P10 form staggered, not stopped -> P11 stone hiss and reflection -> P12 stillness before clash -> P13 one-direction needle wall from The Needle, katana cage -> P14 Dara flank entry -> P15 vital cut, The Needle collapse STYLE TRACK: P01 katana glow chip -> P02 demonic silhouette -> P03 needle burst chip -> P04 wet spray -> P05 spark clash -> P06 tight glare -> P07 arc flow -> P08 needle web -> P09 lunging drive -> P10 form sparks -> P11 stone mirror -> P12 quiet portrait -> P13 one-way luminous cage -> P14 bow snap -> P15 debris burst [SEQUENCE] Grid: 15 panels in a compact 5x3 cinematic storyboard sheet; panel artwork stays monochrome rough sketch while the director strip carries the full action escalation from katana draw through repeated needle deflections, one-direction P13 barrage, flank pass, and final vital cut on The Needle. 4. Seedance 2 in magnific (only SFX, music later with Suno) Use @[Storyboard Ref] as the storyboard for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use @[Dara ref] as C1 reference. Use @[Needle ref] as C2 demon reference. EMOTIONAL GUIDANCE: Valence: focused calm into controlled danger into decisive release. Arousal: ignition → reveal → needle spike → repeated cuts and deflections → storm pressure → pause → one-way barrage → flank burst → impact. Shown through Dara’s eye-line, footwork, katana height, red bow snap, The Needle’s silent lunging posture, needle density, stone spray, and final collapse. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: light rain on stone, distant wind, katana draw, needle projectiles cutting air, claw extensions, metal-on-metal clashes, severed needles hitting stone, water ripples, boots on wet stone, red bow fabric snap, and final body collapse. BEATS: 1: Profile push. Dara draws her katana; the blade reflects on wet stone and shallow puddles as rain falls in the shrine courtyard. 2: Low wide. The Needle reveals its full form at the far end of the courtyard, needle crown expanding as its long claws extend toward Dara. 3: Macro burst. Needle projectiles and extending claws erupt from The Needle, streaking through mist and rain toward Dara. 4: Low burst. Dara steps forward through shallow puddles, her bare feet breaking the water surface as the first wave of needles closes in. 5: Clash. Dara’s katana cuts and deflects the first wave of needles; severed needles and sparks scatter across the wet stone. 6: Tight. Dara’s eye-line shifts as The Needle adjusts its angle and intensifies its silent needle barrage. 7: Wide flow. Dara advances through the courtyard while repeatedly cutting and deflecting incoming needles with precise katana arcs. 8: Overhead. A dense storm of needle projectiles rains down while Dara stays centered, severing and scattering them with flowing blade work. 9: Side track. The Needle lunges forward on its emaciated legs, closing distance while continuing its relentless needle and claw assault. 10: Impact. Dara’s katana cuts deep into The Needle’s form, staggering its body without stopping its advance. 11: Stone insert. Katana trails and severed black needles create ripples and reflections across the wet stone and puddles. 12: Portrait pause. Dara and The Needle hold still for a moment; only rain, distant wind, and the low hum of tension fill the air. 13: Orbit. All incoming needle projectiles and claw strikes come from one direction only, from The Needle’s side. Dara’s katana forms a defensive cage, cutting through the concentrated barrage. 14: Burst close. Dara slips past the final wave of needles, red bow snapping as she reaches The Needle’s flank. 15: Hero finish. Dara’s katana severs The Needle’s vital point at the base of its needle crown. Black-red mist and severed needles burst outward as The Needle collapses onto the wet stone. 5. Suno for Background Music. I just asked Grok to give me a Suno prompt for matching music and put video and music together in CapCut. Final thoughts: Most of this is based on @aimikoda's framework and I hardly understand most of the details in the prompts. But Grok does, and that's enough for now. My approach is try out something that works and have you own aha moment. Next step is to understand how it works, change it, create your workflow, and have more fun. I tried to keep credit use to minimum, so I ran each prompt twice. Only Grok took more chatting, but that is ok, since it is the basis for the visual part, which is more expensive anyway.
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Replying to @samiam4275
🤔 I've heard that leaving raw seafood, such as shrimp or scallops, in the folds of drapery or on top of a kitchen cabinet can create quite the odor after a few days if left behind unbeknownst to the resident.
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Replying to @MAGAVoice
The U.S. Flag Code states that the American flag should never be used as clothing, bedding, or drapery....
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Replying to @AlexandraSoro
Look at the drapery.
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Jesus Facepalm retweeted
IS THIS OK? U.S. Flag Code— Flag “should never be used as wearing apparel, bedding or drapery” No part of the flag “should ever be used as a costume or athletic uniform” Public Interest Law Professor John Banzhaf George Washington University newsweek.com/ring-girls-outf…
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A memorable night celebrating life and the end of the year with through rhythm and sound at THE ANDREA IYAMAH GRAND ROUGE 2025 ✨ wearing the KATU Mesh dress from the newly released Rhythm Resort/Holiday Collection …I just love the drapery of this dr...
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Create a 15-second cinematic animated sequence in 16:9. Use @[storyboard 2 ref] as the authoritative storyboard blueprint. Treat P01–P08 as consecutive shots in one continuous cinematic scene. Follow the panel order exactly. Do not invent extra shots, alternate angles, new actions, or different coverage. Do not show the storyboard sheet itself; recreate the finished animated sequence implied by it. Use @[character ref] as the identity reference for C1: Amar Veer, a young Indian anime-painterly saber guardian. Preserve the same face, curly black hair, sharp brows, intense eyes, athletic lean body, regal posture, saffron-teal drapery over cream kurta/dhoti, ornate jewelry, belts, bracelets, and glowing white saber. Keep identity, costume, proportions, hairstyle, saber, and movement language consistent in every shot. VISUAL STYLE: Cinematic Indian anime-painterly fantasy, premium animation-film look, expressive hand-painted textures, elegant fabric motion, dramatic natural light, subtle dust particles, detailed but clean. Final output must look like finished animation, not sketch, storyboard, comic, or reference sheet. ENVIRONMENT: Windswept desert plateau with a fallen ancient shrine, broken stone pillars, scattered ruins, distant dunes, pale sky, drifting sand, and wide open space. Keep the same shrine geography, screen direction, lighting direction, and spatial continuity across all shots. EMOTION: Heroic, mythic, solemn, resolute. Energy starts calm, rises into alert focus, peaks in the saber clash, then settles into quiet control. Amar Veer moves with grounded, precise, martial grace. No frantic motion. AUDIO: No music. Only diegetic sound: desert wind, cloth flutter, sand on stone, distant shrine creaks, jewelry movement, hand gripping saber, saber unsheathing, low white-saber hum, sharp clash, sand burst, footsteps, fabric settling, controlled breathing, silence after impact. SHOT BEATS: P01 / WIDE / ESTABLISH: Wide master shot. Amar Veer stands alone near the fallen shrine, small against dunes and broken stone ruins. Wind crosses the plateau. Calm, watchful stillness. Establish geography, scale, lighting, and his position. P02 / MEDIUM / SENSE: Medium chest-up shot. Sand and fabric move around him. His eyes sharpen as he senses danger. Expression is restrained alert focus, not fear. P03 / MEDIUM FULL / DRAW: His hand moves to the saber hilt. He draws the glowing white saber in one smooth controlled motion. Drapery arcs with the movement. Saber light cuts a clean luminous streak through dust. P04 / WIDE / ENGAGE: Wide action shot. Shadowy sandstorm-like attackers close in. Amar Veer steps into the clash and cuts through wind and dust. Choreography must be readable: one clear central hero, no duplicate bodies, no ghost poses. P05 / LOW ANGLE / OVERPOWER: Heroic low-angle shot. Amar Veer dominates the frame, extending the glowing saber outward as enemies recoil through sand and wind. Strong posture, controlled power. Saber glow and sand motion reach peak intensity. P06 / MEDIUM / AFTERMATH: The clash ends. Dust settles. Amar Veer stands among the ruins, breathing steadily, saber lowered but ready. Expression shows control and assessment, not exhaustion. Cloth and hair move softly in fading wind. P07 / CLOSE / RESOLVE: Close-up on Amar Veer’s face. Intense eyes, sharp brows, forehead mark, curly hair silhouette, earrings, and jewelry clearly visible. Expression shifts from fierce focus to solemn resolve. P08 / WIDE / OATH RENEWED: Return to wide shrine geography. Amar Veer stands alone again, saber lowered or nearly sheathed, calm authority restored. Dunes, broken shrine, and pale sky frame him. End on a peaceful but powerful heroic silhouette. CONTINUITY RULES: Character reference controls face, body, wardrobe, proportions, hair, jewelry, and saber. Storyboard controls staging, camera placement, shot order, geography, action, and emotional escalation. Do not redesign, age-shift, simplify costume too much, replace the saber, change the environment, add unrelated props, add logos, add text, or introduce unnecessary characters. RHYTHM: P01 hold/long/calm. P02 slow reveal/tension. P03 build/commitment. P04 burst/clash. P05 impact/peak. P06 pause/aftermath. P07 slow resolve. P08 hold/release. MUST READ: Make it one clean cinematic sequence, not a montage. Preserve the arc exactly: calm vigilance → sensing danger → drawing saber → engagement → overpowering force → aftermath → resolve → oath renewed.
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Use @[character ref] as the authoritative reference image. CHARACTER NAME: Amar Veer ROLE: Wandering saber guardian CORE MOOD: Regal, resolute, luminous VISUAL SIGNATURE: Glowing white saber, saffron-teal drapery, cream kurta/dhoti, ornate jewelry, curly black hair, intense eyes, sacred forehead mark. VISUAL MEDIUM: Stylized Indian anime-painterly character art, premium animation artbook quality, expressive hand-painted textures, cinematic but clean. BACKGROUND: Pure white or soft off-white background. No environment, no landscape, no logo, no watermark. DESIGN DIRECTION: Create a cinematic identity board, not a standard character reference sheet. The layout should feel like a high-end animation studio character study mixed with an artbook spread. Use elegant asymmetry, large empty space, varied character scale, and intentional imbalance. Avoid rigid grids, blueprint design, catalog layouts, repetitive turnaround presentation, or technical model-sheet stiffness. MAIN COMPOSITION: Place one large hero full-body view slightly off-center as the visual anchor. Amar Veer should stand with calm authority, holding or lowering the glowing white saber. His saffron and teal drapery should flow naturally over a cream kurta and dhoti, with ornate belts, beads, bracelets, earrings, and layered jewelry clearly visible. SUPPORTING STUDIES: Around the hero pose, arrange smaller clean studies with clear spacing: neutral full-body front view back view side/profile view seated pose leaning pose crouching pose top-down action angle low-angle heroic angle expressive portrait studies Each view must feel like a separate character study, not a frame from a scene. LAYOUT RULES: Do not overlap any character images. Keep every pose, portrait, silhouette, and detail study visually distinct. No cropped faces, no hidden limbs, no stacked figures, no merged bodies, no duplicate ghost poses. Maintain clean breathing room between every element. IDENTITY CONSISTENCY: Preserve strict identity consistency across all views: same young Indian male face, same sharp brows, same intense eyes, same curly black hair silhouette, same forehead mark, same lean-athletic body proportions, same saffron-teal draped outfit, same cream kurta/dhoti base, same ornate jewelry, same saber hilt, same glowing white saber, same regal posture language. CHARACTER DETAILS TO MAKE READABLE: Clear face shape, clear hair silhouette, clear outfit silhouette, clear body shape, clear hands, clear jewelry placement, clear saber design, clear posture, clear expression range. ARTISTIC SECTIONS: Include a small SILHOUETTE STUDY area with 2–3 simplified black silhouettes showing his readable outline, drapery shape, saber shape, and heroic stance. Include a small EXPRESSION STUDY area with subtle emotional variations: resolute, focused, determined, contemplative, slight smile. Include a small DETAIL STUDY area showing key visual features: eyes and forehead mark, curly hair texture, saffron-teal drapery embroidery, layered jewelry, waist sash, saber hilt, glowing white blade. TEXT DESIGN: Add one stylish CHARACTER ID block. Keep it minimal, bold, and art-directed. Use only this text: CHARACTER ID NAME: AMAR VEER ROLE: Wandering saber guardian CORE MOOD: Regal, resolute, luminous VISUAL SIGNATURE: White saber, saffron-teal drapery, ornate jewelry Small handwritten-style labels are allowed only where helpful. Subtle editorial arrows and annotation marks are allowed, but keep them minimal and elegant. STYLE LOCK: Minimal, cinematic, premium, artbook-like, clean, expressive, Indian anime-painterly. The final board should help future image and video generation by clearly communicating Amar Veer’s face, silhouette, outfit, posture, saber, emotional range, and visual identity. NEGATIVE CONSTRAINTS: No environment, no action scene background, no logo, no watermark, no messy collage, no hard grid, no blueprint lines, no excessive text, no overlapping figures, no inconsistent face, no costume redesign, no age shift, no western armor, no extra weapons, no sci-fi elements.
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Replying to @MasterMaliq
women. its hurting women having to live in a society that they have to wear a drapery to not be raped or stoned to death.
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Replying to @DastDn
After his 50th announcement of a “deal”, he’s going to ask the press pool “have you ever heard of membrane theory? Someone once told me…I think it was Roy Cohn… that time is a flat circle. Anyways, have you seen the drapery designs in the new ballroom?”
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Flag Day starts June 13, 2026 at 05:00PM A day to commemorate the adoption of the United States flag Flag Day June 14 From the US Flag Code: • The flag should not be used as a drapery, or for covering a speakers desk, draping a platform, or for any … instagram.com/p/BVUkRPGATT3/…
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