Building a fantasy console that runs in a single HTML file.128x128 • 16 colors • sprite editor • map editor • SFX tracker • music sequencer code in JavaScriptGames save as PNG cartridges (data hidden in the pixels)#gamedev#indiedev#pixelart#fantasyConsole#javascript
Building a fantasy console that runs in a single HTML file.128x128 • 16 colors • sprite editor • map editor • SFX tracker • music sequencer code in JavaScriptGames save as PNG cartridges (data hidden in the pixels)#gamedev#indiedev#pixelart#fantasyConsole#javascript
Building a fantasy console that runs in a single HTML file.128x128 • 16 colors • sprite editor • map editor • SFX tracker • music sequencer code in JavaScriptGames save as PNG cartridges (data hidden in the pixels)#gamedev#indiedev#pixelart#fantasyConsole#javascript
#genuary1 Pushing the limits of the Fantasy Console. 🕹️
128x128 pixels of pure math. Simulating curl noise and starfields within the cozy constraints of PICO-8 for Genuary 2026.
#genuary#pico8#fantasyconsole#generativeart
We got working Sprites, with resizing and rotations
Have noticed some performance drop from the interpreted emulation, need to figure out how to compile TGR Source to system...
Song: Too Many Coins by Red&Green
#TheGameRazer#TGR#raylib#FantasyConsole