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Concept sketch. and FinalRender
A New Painting-my latest commissioned illustration. What message does this piece communicate to you.
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DillonGoo Studios shared a viewport vs final render comparison from “Klukai Finally Lets Loose,” their short film for Girls’ Frontline 2: Exilium. 🎬 See more 🔗 @dillongoostudio #gamedev #indiedev #finalrender
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Creative direction by Loretta Studio. Final Render out now. #MicBiz #LorettaStudio #FinalRender
28 Jul 2025
"Final Render" visual out now. Design meets bass. Watch the vertical cut below. Streaming everywhere you get music. #MicBiz #FinalRender #VisualRap 🎥⬇️
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28 Jul 2025
Final Render. Full vision. All platforms. Thank you Holy Laratta. #MicBiz #FinalRender #HolyLaratta
Mic Biz drops the vertical cut of "Final Render" — a visual banger where design meets divine energy. Streaming now on all platforms. #HolyLaratta #MicBiz #FinalRender #NewMusic 🎬👇
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28 Jul 2025
"Final Render" visual out now. Design meets bass. Watch the vertical cut below. Streaming everywhere you get music. #MicBiz #FinalRender #VisualRap 🎥⬇️
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Kaela no longer a concept, but a force She was lines. Now she’s light, steel, and presence. The blade hums with energy, her stance coiled with intent. #Kaela #OCArt #FinalRender #CharacterDesign #DigitalArt #SciFiWarrior #SwordWielder #HeroineVibes #FromSketchToFinal
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Tap in. Short, clean, and hitting every frame. Follow @micbizrap #FinalRender
10 Jul 2025
Final Render is out now. Fire bars, anime energy, and sharp visuals. Watch it. Feel it. Share it. 🎥 youtube.com/watch?v=dhKLfl7T… #MicBiz #FinalRender #AnimeRap #DBZRap #DesignRap
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Viewport vs Final Render – Cinematic Mustang City Scene Here’s a quick comparison between the raw viewport and the final cinematic render from my latest scene, featuring a Mustang driving through an urban alley. #blender #viewport #finalrender #cars #mustang #CGI #nightride
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Rendering after a big project is like submitting an exam relief, but also praying nothing goes wrong. Do you agree? 😂 #VideoEditing #FinalRender
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Rendering after a big project is like submitting an exam relief, but also praying nothing goes wrong. Do you agree? 😂 #VideoEditing #FinalRender
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31 Jan 2025
Replying to @sfdxpro
De hecho la escena donde se caen los troncos está hecho con software normal, renderizada en uno de los primeros sistemas de render con iluminación global, finalrender.. El resto son coches de verdad explotando jejeje..
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3 Dec 2024
Replying to @dhh
I can't be the only one thinking the existence of such big corporations is not good. Certainly, a lack of startups that are not making it is a negative sign. But the tech industry also consolidating into several massive green bubbles is also a negative. Also, big tech companies tend not to produce good software, so they aren't a positive sign for the software industry. Rather they started out with a piece of valuable software that they somehow entrenched, monopolized and could then rent-seek on, but tend to lose the ability to create good innovative software. Private small to mid-size companies usually are where the truly innovative and good software comes from. When I think of advanced innovative software over the past few decades that I used or impressed me. A lot of it did come out of the EU or Canada. Crytek and Cryengine. TheFoundry VisionMongers. ChaosGroup VRay. Ableton Live. Unity. BitSquid Stingray. JetBrains. Affinity Photo and Affinity Design. Maxon C4D. Blender Foundation is the EU. Alias Maya came from Toronto. Eyeon Fusion also came from Toronto. Cebas FinalRender is Canadian. Softimage was in Montreal. SifdeFX Houdini. Most really advanced native applications dealing with graphics or audio I can think of did not come out of the USA. Rather, a USA company bought them, or development moved to the USA, at some point, which generally marked a downturn in the software. I've actually been dismayed at a lot of US tech because US seems good at hustling to build some web services that could produce massive ROI, but culturally it's tech scene and all the corporate tech culture really seems incapable of producing novel, innovative, advanced native applications.
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Sculpt #11: Final render of the ape head. Capturing the wild essence in every detail! 🦍 . . . . . #100DaySculptChallenge #ApeSculpt #DigitalSculpting #3DArt #ZBrush #Blender3D #CGI #FinalRender #SculptingSkills #ArtJourney
Sculpt #11 work in progress…
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そう、昔はサードパーティのレンダラっていっぱいあったんだよな。現存するものを除けば、FinalRender、Brazil、FPrime、Turtle、Gelato、Entropy、RayGun、覚えてるところでこのくらい。mentalrayってまだあるんだっけ?
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My child Suika :D You can see that she doesn't like his gift of seeing ghosts very much 👁️👄👁️👍 #mizzyami #artistsupport #artistdynamic #amiragetale #suika #digitalart #finalrender #ghost #ghostgirl #witches
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And another one 🧐 Dynamic whit @KrisselyEli again! :D She did the sketch and I did the final render! c:✨✨ #mizzyami #artistsupport #artistdynamic #devilgirl #digitalart #finalrender
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29 Jan 2024
サブミットツールの名前がFinalRenderだから、いつもwarningでファイナルレンダー?て聞かれてる気分になる。 イぇす!ファイナルレンダー。
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25 May 2023
subdivisionのlevelの問題だと思います。 viewportとFinalRenderでsubdivisionのlevelが同じではない場合、UVの形が変わります。 subdivisionのlevelを同じに設定してテキスチャを描いてみてください。 Image Editorではsubdivisionが適用されたUVの形が見えますのでUV Editorより曲線的に見えます。
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