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What if you could stop manually creating social media posts and automate your entire workflow with #FlowMotion? Watch it in action: okt.to/alEODQ
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Replying to @kishswim
Even the movement is bad bro, i can’t go from flowmotion in DDD and the fast glide in 2 to making these dumbass precise jumps in Deep Jungle
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Replying to @DrHojo123
As long as build isn't so busted it dominates gameplay like Attractions did in 3/Flowmotion did in 3D/Shotlocks did in BBS then I think we're fine Proud should always be the litmus test for good difficulty in a KH game imo, much as I do want critical on release.
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Replying to @KingRickyKH
I don't think it would, attractions have the same issue as Flowmotion in 3D or Shotlock in BBS, it's not the concept that's the problem as much as the game giving you way too many opportunities to just cheese instead of interacting with core gameplay.
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Replying to @LadigJV
Ouais y’avait des passages intéressants et c’était un big step up après KH2. Mais j’étais qd mm un peu déçu parce que KH3 vient après 3D qui avait un level design bad intéressant (sans le Flowmotion qui trivialise quasiment tout le level design mdr)
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Replying to @KingRickyKH
I think the criticism of them not being "cool" is valid, honestly, we're fighting and out of nowhere we start getting into a water slide minigame. Kingdom Hearts has already incorporated many mechanics into combat, shotlock, flowmotion, reality shift...
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Replying to @JunkyardTuner
not good at all LOL maybe my least favorite game in the series. at least messing around with flowmotion is fun
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Jun 13
I wonder if flowmotion is going to return... Rail grind on the top line or maybe use the keychain as a rope and swing
You can see the KH4 Quadratum version of Miyashita Park on the left. Arch designs are quite different from the real Miyashita park on the right.
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I think flowmotion worked way better when the levels were smaller because it was easier to find objects to launch yourself from. KH3 worlds were so big it felt like flowmotion hardly ever mattered.
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Both ended up contributing heavily to KH3’s combat in the end. Transforming keyblades and Flowmotion blended really well once they were refined for KH3. And it seems like they’re building on that in KH4
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i'd like to quickly mention that ddd introduced flowmotion btw
Kh2 vs KH3 arguments are the best. You can just get popcorn and have endless posts to look at. There both great in there own ways, KH2 having the freedom to form change and limit break at will. KH3 has improved movement and more options to use guard, items, dashes, in the air. Just a little example of what each do for there time. No need to bash but understand what each game did to improve the series as a whole.
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Replying to @Valero051
Respecto al tema, siento que la gente que se queja de lo Flotante que es el KH3 no utilizó todos los sistemas de combate, porque cómo hay quejas de que te quedas parado en el aire cuando puedes volar hacia al enemigo directamente con el Flowmotion en cualquier momento?
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Also Reaction Commands are at worst QTEs and at best just different ways to interact with enemies alongside standard combat, Attractions are straight up an entirely separate thing that can be abused as a substitute for regular gameplay, 3D flowmotion had this same problem
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Vs at least with KH3, you can do a lot more from the get go with flowmotion, form changes, and having 3 keyblade slots to switch from.
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Replying to @LunarLux_
About those golden chains and golden wave Sora’s riding, I think they’re part of a brand new Flowmotion-like combat mechanic. I’m interested in it as long as they leave out some of the other over-the-top combat mechanics we got up to now. Otherwise, it’d feel like too much.
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Estoy haciendo mi repaso frame a frame del trailer de KH4 (sin hilo aquí esta vez, me perdonan) y me gusta bastante lo que veo. Todo el sistema Build parece una integración mucho más agresiva de Flowmotion con el sacrificio de que parece que no hay Formas
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Replying to @NighrW
Nodding my head as I analyze the footage to see how deep in I recognize this stuff. Air step canceling into flowmotion attack into continuing the combo. Been a while since I played 3, shit truly can be marvelous if pushed.
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I think its crazy sluggish. The commands dont have any sort of combo flow to them like recoded does and in the 3ds version most enemies have like nigh infinite super armor making it a chore if youre doing anything else but flow flowmotion or aoe spamming
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Replying to @ickyvickywhy
this game mogs the shot out of DDD besides not having flowmotion .
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Replying to @TatacawXIII
open to enemy attacks when you can guard mid-air, have many ways to access a full directional guard and can flowmotion across the continent with full i-frames on command, too! i think you're only really open if you're greedy or don't really knoe a fight in 3
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