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Replying to @AjayPatel745
Ever tried to get ai to write gdscript for the godot engine ?
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Im hiring for for a sonic fan game what I need is: 3d modelers 3d model riggers voice actors(DM me for who is available) someone good with godot/Gdscript and i know this sucks, but since its a sonic fan game (and i have no money) there are no "money" payments
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Replying to @ayoubElMhamdi
親戚のGDScriptで許してください😁
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I went from learning S&box with C# to now learning Godot in GDscript and I have to say, I LOVE this language so much. I'm glad I learned beginner C#, but I'm loving this indentation language.
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Replying to @eidocarity
はい、私も全く同感で問答無用でエラーの方が助かります。たから、問答無用でエラーになる GDScriptはとても有難いと思って使っています。
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Jun 13
I really want to like Grok 4.3, but I am tired of getting it to do agentic coding with Hermes....Codex reviewed the work pattern and said it well: Important Reality Check Grok’s failures were not primarily GDScript syntax failures. They were agent-discipline failures: - Disconnected components -Placeholder behavior reported as complete -Tests that did not test anything -Failure to inspect actual files -Acceptance claims contradicting its own worklog
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いふ retweeted
godot練習の日々。なんとなくゲームっぽくなってきた。 godotではgdscriptとc#、どっちを使うのがいいのかな???現在併用中……。 (タグ付け忘れて一個削除しちゃった……いいねしてくれた人ごめんなさい!) #SuperDevDay #スーパーゲ制デー
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Replying to @Casey_Brolo
Do you mean GDScript is your language? :D These are just referencing NPC's navigation, but there are sex stats a few lines below what
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Replying to @CodeEdison
What about GDScript?
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Replying to @cher_v1
Sobre o gdscript é verdade, incrivelmente simples, parece até lua ou python. Sobre a profundidade da unity, acho que é porque as coisas são muito juntas e organizadas de um jeito específico, que pode afastar novas pessoas.
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Jun 12
Replying to @SaitoxBeats
eu ODEIO profundamente a unity é tudo muito complicado eu precisei usar um sistema de particulas e demorei seculos godot foi o unico lugar q eu consegui fazer as coisas funcionarem de verdade o gdscript é tão bom e simples
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Replying to @Vainglory100
Only tip so far is in another one of my tweets about physics interpolation and how to fix a first person camera. I'm not even aware of a Lua extension existing, I use their native CSharp. GDScript is Python based and I find Csharp more readable even if more elaborate.
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Me estás cargando que usaste la ia para hacer eso 😭😭 yo en 4hs de aburrimiento lo aprendí a hacer y aprendí gdscript tmb. Es MUY dificil el game dev y vos con IA y todo ni un tutorial de controlador 😭😭😭
Jun 10
Day 1 of building GTA 6. Still feels fake typing that out. Upgraded to Claude Max 20x just for this. Spent a couple hours getting the whole project structured and pushed to the repo. Sandbox is up and running. No studio, no publisher. Just whoever shows up. We picked Godot on purpose: it's community-owned, so nobody can pull an EPIC on us later and rewrite the deal once we're invested. The goal: beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway. If you can model, code, build levels, or write music and lore, come join. Looking for a couple contributors to cook this. Time to cook. Reply if you're in.
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is there a way to set a specific rendering resolution in godot via gdscript easily and in a way that does not break the UI?
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Replying to @SirNullptr
GDScript as I'm using Godot. I made a basic 3D engine in C with OpenGL when I started learning. I'm going through the Rust book too as I want to use Rust to make a terminal emulator and file manager.
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Replying to @codevsdev
GDScript. Trying out godot for a game idea over the weekends.
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最近勉強してるプログラミング言語 GDScript
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Wanted to share the link to a tool I've been messing with. The tool is for beginner coders. The first language, #CSharp, has two acts, first act is basic CSharp, second act is game coding in CSharp. Currently working on #GDScript. bighoss56.itch.io/syntaxio
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