Bring ancient Egyptian gods and monsters into your RPG.
30 PNG assets featuring Anubis, Horus, Bastet, Ra, Apep, and more.
Great for JRPG-style battles, desert kingdoms, temple dungeons, dark fantasy, horror scenes, videos, and thumbnails.
Details in the reply below 👇
#GameDev#RPGMaker#PixelArt
ALT CP39 Egyptian mythology pixel monster asset pack thumbnail featuring Anubis, Horus, Bastet, Bennu, a mummy, and a pharaoh boss in front of pyramids for RPG and fantasy game development
Happy with the numbers, thanks for the support!
Candidate Engagement:
• 500 Monthy Ative Users
• 3,500 Total Interactions
• 800 Direct Job Application Clicks
Check it out at connect-vfx.vercel.app/#VFXJobs#GameDev#3DArt#Hiring
Here is a first look at the new unit in-game. Modeling, texturing, and rigging are complete. Dropping this blocky, industrial machine into the engine today.
What do you think is waiting for you in the dark?
#gamedev#indiedev#3dmodel#lowpoly#retrohorror#scifi#madewithunity
📢 NEW NES GAME RELEASE!
In Diggy Diggy Mole, explore, fight and parkour your way through a challenging cavern as a mole!
A new Metroid-like game for the NES and the FC by Novasplore Games.
NES ➡️ homebrew-factory.com/nes/195…
Famicom ➡️ homebrew-factory.com/famicom…
I'm a film editor, not a coder — so I built a 3D arcade game with AI.
INNUENDO CRUNCH: first-person Pac-Man, but you're a pair of scissors chomping movie tickets through neon tunnels.
Plays in your browser. No install.
crunch.innuendo.co#AI#GameDev#IndieGame
One Blueprint node reads a signed-in player's coin balance into a HUD. Same node graph runs on iOS and Android.
Get Virtual Currency Balance("GLD") wired to a text widget, hit Play, balance populates. This is RevenueCat Bridge for UE5.
@RevenueCat#UE5#gamedev
Minimap Monday 👀
Show me your minimaps, world maps, navigation systems, or a sneak peek you’re not quite ready to fully reveal yet.
Tiny corner map?
Massive world overview?
Secret project screenshot?
Drop it below and let’s explore what everyone’s building this week ⚡
#Gamedev#IndieDev
Most people judge retopology by looking at the wireframe.
But a wireframe doesn’t tell you what happens after rigging and deformation.
So we compared AI, QuadRemesher, and manual retopology on the exact same character to see which result actually survives animation.
Full test 👇
youtu.be/IU7E1wIvT4k#3DAI#Retopology#TechArt#GameDev