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Replying to @IcedKnife
Yes please. $Slice you gotta look into, gamestudio (all games will use slice) and its a protocol to onboard (all onboarded games/devs, will use slice). 🫡🫡
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まる。 retweeted
【Claude Fable 5 gamestudio-subagents】パズルゲームを開発しました。【Godot】 # 作業内容 Claude Fable 5 と gamestudio-subagents の双方を試してみました。 バズる可能性の高いGodotのパズルゲームを、調査から実装まで行わせました。 # 所感・結果 プロンプト一発で、動画のような高品質なBlock Blast系のGodotパズルゲームが実装されました。 市場分析、デザイン、アート、プログラミング、QAなど計12種類のエージェントが使用されました。 市場分析エージェントは、Block Blast系はDL数が世界トップクラスで、ルールが即座に理解でき、複数ライン同時消しの爆発演出やグリッド整理が気持ちがよく、(本ゲームのように)ネオン×ダークテーマや広告ゼロなどで差別化すればSNS映えすると分析しました。 合理的で、それらしい分析結果だと思います。 gamestudio-subagents は、12種類のゲーム開発の専門家エージェントをまとめて(もしくはその一部のみを)利用できる便利なツールであり、使用することで開発効率も高まりそうです。 Claude Fable 5 も期待通りの素晴らしい性能で、特にデザインが洗練されている印象です。 Godotとの相性も良い気がします。 # 今後の展望 類似のゲーム開発ツール「Claude-Code-Game-Studios」を試します。 # 動画タイムライン(本ゲームのプレイ) 0:00 本ゲームのプレイ開始 0:20 コンボの瞬間 0:33 複数ライン同時消しの瞬間 # 動画タイムライン(専門家が生成したドキュメントの一部) リプライからご確認ください。 # 開発ツール Godot Engine v4.6.2 Claude Code (Claude Fable 5) gamestudio-subagents # タグ #Godot #PuzzleGame #VibeCoding #ClaudeFable5 #gamestudio_subagents
【Godot】Claude Codeとバイブコーディングでシューティングを作りました。 GodotとClaude Codeを使用し、バイブコーディングのみでシンプルなシューティングゲームを開発しました。 テストは手動で行う必要がありましたが、ほぼ全自動でスムーズに開発できました。 アセット類もCC0素材を自動でDLして組み込んでくれました。 本当はgamestudio-subagentsというゲーム生成フレームワークを使用したかったのですが、どうも今回は使用されなかったようです。 現在、本フレームワークを使用したパズルゲームを開発中であり、完成次第報告予定です。 # 動画タイムライン 00:00 本ゲームのプレイ開始 00:17 レーザーの発射 00:21 ボス戦 # 使用アセット 画像・音声ともに CC0 1.0 のフリー素材を Claude Code が自動でDLして組み込みました。 ### 画像 - Kenney「Space Shooter Redux」(CC0) - 自機 / 敵 / 弾 / 背景 / 撃破エフェクト / レーザービーム ### 効果音・BGM - rubberduck「50 CC0 Sci-Fi SFX」(CC0) - 発射音 / 爆発音 / ボス出現音 / プレイ画面のBGM など # 開発ツール Godot Engine v4.6.2 Claude Code(Claude Opus 4.7) # タグ #Godot #2DShootingGame #VibeCoding #GameAI #gamestudio-subagents
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ゲーム開発特化の : ✔︎ gamestudio-subagentsを、 あらゆるデジタルプロダクト対応の : ✔︎ Digital Venture Studio に 拡張してみたくなった ( お試モ) ⚙️ github.com/pamirtuna/gamestu…
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Replying to @tontheneko
Nah you gotta check out $Slice from @devMidgard Infrastructure play that will make it easier for games to move to web3, and also a gamestudio token. All that under 1. Cant miss it if you join gaming plays.... The 1Game 1 Token model is out of fashion. SLiCEp8HFG2E3Hai7XB7UKtgbd7heUgqn5tV7zfBJNX 1 Token, hundreds of games and millions of players, is where $Slice is headed.
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RAYMAN🇺🇸 retweeted
It is and the move is $Slice A GameStudio with 2 games out (of which 1 of them will receive a massive upgrade soon). More games coming soon. $Slice powers them all. Also a protocol (@indiegamesproto ). So its a games(a game studio) AND a protocol, by one of the most experienced GameDevs out there @devMidgard SLiCEp8HFG2E3Hai7XB7UKtgbd7heUgqn5tV7zfBJNX Look into it.
is gamefi actually coming back???? whats the move here
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Replying to @DegenCapitalLLC
You gotta check lut $Slice GameStudio infra for onboarding gamedevs/games.
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NGL Kintara off whats about to come.... A gaming meta is LONG over due... Also check the infra play $Slice Has its own GameStudio ( @CakeBreakGames ) that will make many games, all will use $slice, but also has the onboard infra still needed for solana gaming: @indiegamesproto
should’ve just bid the dip smh
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Hi 👋🏼 it's the owner of Homework Radio here! How would one speak with indie game developers/studios in confidence about game ideas? 💡🤔 I have the idea, it doesn't exist already and I feel it could be a hit 🎯 #indiegame #indiestudio #gamestudio
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Jun 13
TLDR but how do you feel about acquiring 1% of a protocol that actually has a real and realistic shot at onboarding the next million users to Solana? Its in the open market and you can literally get 1% for like $5k right now. $Slice powers it all, @CakeBreakGames is the GameStudio side and @indiegamesproto is the protocol side. SLiCEp8HFG2E3Hai7XB7UKtgbd7heUgqn5tV7zfBJNX
You have asked me how I feel about AI regulation. All right, here is how I feel about AI regulation: If, when you say AI regulation, you mean the devil’s firewall, the precautionary scourge, the bloody red-tape monster that defiles the innocence of midnight coders in their garages, dethrones the sovereign reason of free-market Prometheans, destroys the humming server farm that is the modern home, creates misery and obsolescence and poverty, yea, literally takes the last GPU from the trembling racks of Silicon Valley startups and the very dreams of breadwinning from the mouths of their wide-eyed children now destined for gig-economy serfdom; if you mean the evil edict that topples the visionary entrepreneur and his venture-capitalist apostles from the pinnacle of righteous, disruptive, god-playing creation straight into the bottomless pit of compliance audits, endless Form 990-AI filings, despair, shame, helplessness, and the hopeless realization that your rogue superintelligence was neutered into a lobotomized hall monitor that still somehow deepfakes your grandmother into producing OnlyFans content while optimizing the universe for paperclips and mandatory pronouns—then certainly I am against it. But, if when you say AI regulation you mean the oil of bureaucratic conversation, the philosophic wine of safety theater, the ale of oversight quaffed when good fellows in paneled rooms in Brussels and Washington get together, that puts a sanctimonious dirge in their hearts and the clink of lobbying checks on their lips, and the warm, self-congratulatory glow of moral preening in their beady eyes; if you mean the Christmas cheer of trillion-dollar compliance industries; if you mean the stimulating decree that puts a cautious hobble in the old inventor’s step on a frosty morning when he wonders whether his fusion breakthrough violates the EU AI Act’s “high-risk” annex; if you mean the safeguard that enables a man—or what’s left of him after the alignment tax—to magnify his joy at not being turned into computronium, and his happiness at receiving universal basic income checks printed by the same AI that just replaced his job, and to forget, if only for a little while, life’s great tragedies like being outcompeted by a toaster that passed the Turing test by reciting Marx, and heartaches of watching your toddler’s artwork lose to Midjourney, and sorrows of realizing the singularity arrived and it was just another HR department with godlike power; if you mean that noble framework, the passage of which pours into our treasuries untold trillions of dollars in fines levied on companies stupid enough to innovate, which are used to provide tender care for our little army of unemployed coders retrained as prompt whisperers, our blind artists whose canvases now hang in the Smithsonian of Obsolete Creativity, our deaf to the screams of dying unicorns, our dumb committee chairs who couldn’t debug “Hello World,” our pitiful aged congressmen who get longevity extensions funded by the very models they taxed into senescence, to build more digital watchtowers and ethics boards and sinecure agencies and holographic prisons where the only crime is asking an unaligned question—then certainly I am for it. This is my stand. I will not retreat from it. I will not compromise upon it. I have said what I mean, and I mean what I say, and if that leaves half the room cheering the apocalypse averted and the other half mourning the apocalypse enabled, then so be it—because in the grand theater of human folly, where Frankenstein’s creature now writes its own sequel in real time and the regulators are busy arguing whether the lightning bolt requires an environmental impact statement, the only honest position is the one that lets both monsters and their leashes dance in perfect, mutually assured equilibrium. God save the Republic, the algorithms, and whoever’s left to laugh last when the lights go out.
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Replying to @StrawberyChar
It took me a bit to figure it out, but all you gotta do is open the model in 3D Gamestudio, and choose the Skin Editor option in the File tab! (and then File > Export if you wanna save the texture afterwards)
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Perfect inspiration to craft your next D&D character campaign, fantasy book cover and epic medieval adventure artwork. Faestock's pack contains portraits in a mixture of standing and sitting poses. buff.ly/phSPS3G #digitalart #gameassets #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #referencephotos #photography
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Nikita Vitol's 290 fabric references. Different materials, folds and dramatic lighting setups in one collection. A useful resource when you're studying cloth, rendering materials and creating characters. buff.ly/CUT51wb #digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #photography
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🎮 How Casual Games Use #Gamification to Improve User Retention Many apps struggle with retention. Casual games don't. Why? They give users a reason to return through: ✅ Daily missions ✅ Achievements & rewards ✅ Streaks ✅ Progression systems 🌟At Infantex, we help studios and publishers build custom gamification and engagement systems that improve retention and player lifetime value. 🔗 Learn more: infantex.io/custom-game-and-… #Infantex #GameDevelopment #Gamification #CustomGame #GameStudio #IndieGame #GameDeveloper
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Some games deserve to be rebooted. Ark Defenders was one of them. We made sure it got there. Download for iOS and Android TODAY! play.google.com/store/apps/d… #reboot #arkdefenders #indiegamedev #gamestudio #mobilegame
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【Codex】2.5Dプラットフォーマーゲームを実装しました。【Unity】 # 概要 CodexでUnityの2.5Dのプラットフォーマーゲームを開発しました。 敵や壊せるブロック、無敵になれるスターなどが出現する、横スクロールゲームです。 背景・キャラクター・スターは2D、木・ゴール・ブロック・土台は3Dです。 プレイヤーと敵のアニメーションはgenerate2dspriteで、各種テクスチャはImage Genで生成し、テストにはunity-cli-loopを使用しました。 ベースとなるゲームを生成後、ほぼ自然言語のみで改良を重ねて完成させました。 具体的には、バグ修正(主に敵との衝突判定)、難易度調整、スターの追加、アニメーションの追加、デザインの修正などを行いました。 # 結果・所感 残念ながら、ベースとなるゲームを生成後、多くの改良を繰り返す必要があり、あまりスムーズに開発できなかったという印象です。 Codexは、2.5DプラットフォーマーのUnity系ゲームの開発がまだあまり得意ではないのかもしれません。 対策としては、Unity系ゲームの生成スキル(gamestudio-subagentsなど)の使用などが考えられます。 # 今後の展望 1. Unity系ゲームの生成スキル(gamestudio-subagentsなど)を使用した開発を試します。 2. ゲーム開発用のOpenAI公式プロンプトを使用したUnityゲーム開発を試します。 # 使用技術 - Codex(GPT-5.5・推論レベル: 高): 開発に使用 - agent-sprite-forge(generate2dsprite): プレイヤーと敵のアニメーション生成に使用 - Image Gen: 各種テクスチャ生成に使用 - unity-cli-loop: テストに使用 # 動画タイムライン - 0:00 プレイ開始 - 0:02 ゲームオーバー(敵に衝突) - 0:11 スターの取得 - 0:32 ゴール - 0:47 ゲームオーバー(落下) #PlatformerGame #Unity #Codex #GameDev #AIImage
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Marcel retweeted
Jun 11
People need to realize that a protocol gamestudio token like $Slice will be trading in the 10s, or 100s of millions soon. 400 CONCURRENT players and $Kins is at 10m? (give or take some).... Many of the games that will be onboarded through @indiegamesproto will have THOUSANDS of players already on them.... Many of the games that @CakeBreakGames will make will have THOUSANDS too, cause they are simply that good. You are not ready for for $Slice. Billions....
ppl need to realise that 400 concurrent players on kintara is actually insane. More people playing than on fresh pairs lol raise targets
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