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First I tried navmesh. Everything was complicated by the fact that there are not many ready-made solutions for #haxe #heapsio technology, so I had to write my own version of navmesh generation, although I found several libraries for triangulation. But navmesh works in the case when the level is generally static and has clear dimensions. In addition, I have objects of different sizes, and this adds complexity to the calculations.
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Testing prefabs workflow. #gamedev #haxe #heapsIO
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Blink animation using @DMeville code. #gamedev #haxe #heapsio
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Mixed animation: procedural and spritesheets. #gamedev #haxe #heapsio
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Mask and 9-Slice #gamedev #haxe #heapsio
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h2d.Interactive and prefabs runtime. #gamedev #haxe #heapsIO
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Prefab creation. #gamedev #haxe #heapsIO
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Switch for selecting texture atlas. #gamedev #haxe #heapsIO
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The intensity of pink corresponds to the priority (Lee algorithm) #jittergame #indiedev #haxe #heapsIo
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Minimal walking animation with Math.sin/Math.cos for a static image #gamedev #haxe #heapsIO
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I put the blowing mechanic back into the game. From this you can make a puzzle: blow everyone out for the minimum number of door openings. How about such a mode? #screenshotsaturday #jittergame #haxe #heapsio
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Breaking into pieces works. I tried to make it without heavy physics calculations. Looks satisfactory. If you want to test it, look for the build in Discord. #screenshotsaturday #jittergame #haxe #heapsio
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Experiments with multi-layered music, mood changes #screenshotsaturday #indiedev #haxe #heapsIO #jittergame
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I use GOAP for the behavior of bots and units. Like it so far. Together with the finite state machine, they provide interesting possibilities. Anyone using this? #jittergame #haxe #heapsio #indiedev #gamedev #goap
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Nothing is clear, but believe me - it works) (If our QA is reading this, she must be smiling wildly) #jittergame #haxe #heapsio #indiedev #gamedev #screenshotsaturday
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Replying to @SinisterSiamese
other than Defold you can also try out: 1. Harman’s AIR sdk with Starling & Feathers Frameworks with @distriqt’s native extensions. 2. Felgo’s Game sdk 3. Few Haxe frameworks like @Open_FL @HaxeFlixel HeapsIO 4. @KorgeGameEngine 5. @libGDX
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I need a good reference for shooting animations #jittergame #haxe #heapsio #indiedev #gamedev
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