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Tactical Conditioned Game (10v8) ⚽🧠 Designing Game problems. Players looking to regain high against opposition build-up, and in doing so, find ways to play forward, combine to finish outside penalty area from assist locations 🎯 Objective Train pressing triggers, overload creation, and structured attacking entries within tactical constraints. 🔒 Rules • High press on goal-kick based on opposition build structure • On regain: connect centrally before accessing wide areas • Defensive team must defend outnumbered in opposition's shape • Attacking team must create entries from wide areas, central spaces half-spaces 🧩 Challenges 🔴 Bibs (Out of Possession) • Defend 3 of 5 lanes when ball central • Defend 4 of 5 lanes when ball wide 🔵 Non-Bibs (In Possession) • Occupy all 5 vertical lanes 🏆 Scoring System • Early finish from playing off front players = 3 goals • High & wide cross (originating from half-space) = 2 goals • Any other goal = 1 goal If opposition score in any counter goal, deducts 1 goal from tally Every 2mins defending team goes without conceding, adds 1 goal Reward the behaviour you want repeated. 🔍 Why This Works Constraints shape behaviour. Players solve spatial-temporal problems. Structure meets freedom. 4-C Approach Link: youtu.be/FhV92YAQyAc #ConstraintsLed #EcologicalDynamics #GameModel #HighPerformanceLoop #TransitionalInformation #Coaching #highperformancecoaching #Elite #UEFAA
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