This is exactly why
@MagicMotionAI is building the 3D character motion layer for agents.
General LLMs are getting better at animation. But agents wonβt waste tokens reinventing motion when a specialized layer does it better.
βWhat do you mean?β πͺβ¬οΈ
Fable 5 killed 3D character animators. Your simplified game dev tech stack:
prompt β Hunyuan3D/Meshy/Tripo (glb)
glb β Claude (rig skin weights animation clips)
Claude β prompts and edits the game code itself (localhost)
localhost β Rosebud (manage the assets, edit, and host via public link)