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Replying to @MagicMotionAI
How magic is it?
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Jill Johnson retweeted
Multiple @cursor_ai agents working in parallel each individually multi-tasking on a Sunday in final preparation for the next big update rolling out later this evening. πŸͺ„πŸ€–πŸ€–πŸ€– #Animation #AI #Gamedev #3DAnimation #3D
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Jill Johnson retweeted
Load any motion generated with #3D constraints and they will be visualized along with the #animation itself. Including a real-time effect for keyframes as shown on a waypoint based motion here. Just a few finishing touches before next update goes live. πŸͺ„πŸ”§ #3Danimation #AI
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Jill Johnson retweeted
Create the characters. Describe the motion. Constrain it with waypoints. Apply it to the whole set. From prompt to animated cast in seconds.
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Replying to @MagicMotionAI
Stunning!!!! Congrats!! πŸŽ‰ keep going!!
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TREE Industries retweeted
This is exactly why @MagicMotionAI is building the 3D character motion layer for agents. General LLMs are getting better at animation. But agents won’t waste tokens reinventing motion when a specialized layer does it better. β€œWhat do you mean?” πŸͺ„⬇️
Fable 5 killed 3D character animators. Your simplified game dev tech stack: prompt β†’ Hunyuan3D/Meshy/Tripo (glb) glb β†’ Claude (rig skin weights animation clips) Claude β†’ prompts and edits the game code itself (localhost) localhost β†’ Rosebud (manage the assets, edit, and host via public link)
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Replying to @MagicMotionAI
haha nice, but what could you do with it?
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TREE Industries retweeted
Spatial control just landed in @MagicMotionAI. πŸͺ„πŸš¨ Place waypoints. Draw paths. Keyframe full-body poses and hand/foot targets using control rig then hit Generate. Available now for all registered users, and when you are ready, also for your agents via API. #3D #AI #Animation
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Can we connect as well?
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Replying to @MagicMotionAI
sounds cool!!
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Replying to @MagicMotionAI @X
Let us connect
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Replying to @MagicMotionAI
ahhhh fun
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