Bring your characters to life with just a few words and #MagicMotionAI ๐ŸŽฅ๐Ÿ’ฌ #characteranimation #animationstudio #AIanimation #AI #Animation

Joined February 2023
199 Photos and videos
Spatial control just landed in @MagicMotionAI. ๐Ÿช„๐Ÿšจ Place waypoints. Draw paths. Keyframe full-body poses and hand/foot targets using control rig then hit Generate. Available now for all registered users, and when you are ready, also for your agents via API. #3D #AI #Animation
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This is exactly why @MagicMotionAI is building the 3D character motion layer for agents. General LLMs are getting better at animation. But agents wonโ€™t waste tokens reinventing motion when a specialized layer does it better. โ€œWhat do you mean?โ€ ๐Ÿช„โฌ‡๏ธ
Fable 5 killed 3D character animators. Your simplified game dev tech stack: prompt โ†’ Hunyuan3D/Meshy/Tripo (glb) glb โ†’ Claude (rig skin weights animation clips) Claude โ†’ prompts and edits the game code itself (localhost) localhost โ†’ Rosebud (manage the assets, edit, and host via public link)
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Create the characters. Describe the motion. Constrain it with waypoints. Apply it to the whole set. From prompt to animated cast in seconds.
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Load any motion generated with #3D constraints and they will be visualized along with the #animation itself. Including a real-time effect for keyframes as shown on a waypoint based motion here. Just a few finishing touches before next update goes live. ๐Ÿช„๐Ÿ”ง #3Danimation #AI
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Multiple @cursor_ai agents working in parallel each individually multi-tasking on a Sunday in final preparation for the next big update rolling out later this evening. ๐Ÿช„๐Ÿค–๐Ÿค–๐Ÿค– #Animation #AI #Gamedev #3DAnimation #3D
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Waypoint constrained motion generation retargeted to an imported Mixamo rigged character on the fly in the @MagicMotionAI motion studio powered by @ThreeJS. ๐Ÿช„๐Ÿ”ปโ™พ #AI #Animation #GameDev #3Danimation #3Dgeneration
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It's a new era of animation. ๐Ÿช„๐ŸŽ›๏ธ Every #gamedev agent will have an understanding of the motion you need and how to generate it specifically for your scene. Including 3D aware prompting such as hopping stone to stone over a creek with accurate foot placement. #AI #Animation
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Combine generative character animations. ๐Ÿช„๐Ÿฅ Even ones created by COMPLETELY DIFFERENT motion models as shown in this demo. Then seamlessly edit the blended animations in real-time with additive control rig right from your browser. #Animation #AI #Gamedev #ThreeJS
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Condition character motion generation by creating paths using real-time 3D controls. Devs can also work with the exact same motion stack via the MMAI API so your agents can generate scene aware constrained animations that follow a provided path. ๐Ÿช„โคด๏ธ #Animation #AI #Gamedev
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Creating motion from words.. ๐Ÿ”ฅ Creating motion using 3D controls including waypoints, paths, control rig, and words in your browser or through AI agents via the MMAI API.. ๐Ÿช„๐Ÿ”ฅ Coming soon #Animation #GameDev #VirtualProduction #AI #ThreeJS
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Generate character motion once, edit it forever with the latest @MagicMotionAI update. Highlights: ๐Ÿช„ Additive control rig editing ๐Ÿช„ Intuitive IK FK controls ๐Ÿช„ Keyframed additive edits ๐Ÿช„ Bake and download edited motions ๐Ÿช„ Edit combined motions ๐Ÿช„ Motion Studio overhaul
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Create character motion with just a few words, then blend and combine them on the Magic Timeline. Now with the latest update fully edit any combined motions using the additive control rig and bake the result. #Animation #3Danimation #Gamedev #AI #ThreeJS
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Generative motion as the source of truth for additive control rig editing. ๐Ÿช„๐Ÿ“œ Apply an edit, scrub the timeline, then easily add a keyframe that reverts back to your generated motion base with a single button click. View the baked edits live in the #ThreeJS powered studio.
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Create almost any character motion you can imagine in seconds using only a few words. Then edit that motion with 3D controls all the way down to the fingers all right in your browser with @MagicMotionAI. ๐Ÿช„๐Ÿ™Œ #Gamedev #Animation #3DAnimation #ThreeJS #AI
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Generate motion from words for your vibe coded game characters. Make sure it's just right with multi-handle additive IK FK control rig editing right from your browser. Magically layered over your AI generated motion in real-time in the @ThreeJS powered MMAI studio. ๐Ÿช„๐Ÿ”ง
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Preview of the now fully working generative motion first control rig editing, coming very soon to MMAI. Generate a high-fidelity, full rigged character motion from words, then have almost unlimited editing control using simple 3D controls. ๐Ÿช„โ™พ๐ŸŽฎ #AI #3Danimation #GameDev
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Turn your imagination into motion just by describing it. Then apply any edit you want to it with a keyframe editable IK control rig with additive layering. All right in your browser. No app downloads, no installs, just @ThreeJS @MagicMotionAI.
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Not sure who needs to read this but you can create looping animations from just words AND bundle them into a single GLB ready for player controllers in @threejs easily right on our platform.
Ok I kinda got animated soldiers now to work On the server I used Blender to compile the FBX animations into one GLB that has the soldier model and all its animations like walking and running etc It's still bit buggy but the dying animations look great The running feels like it keeps resetting the animation instead of looping it, dunno why
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Lots of updates dropping this week. Stay tuned. ๐Ÿช„๐Ÿ”ง
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Overhauled and compacted all of the stage controls for a much less cluttered feel for all the recent features added. FPS, play rate, setting in-place or looping, motion bundling, additive IK rig controls, and more all in one easy to use DCC style toolbar. #AI #Animation #GenAI
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