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3D artists are not going to like this — again. I found a cheat code that cuts the classic 3D pipeline exactly in half. No high-poly sculpt. No baking pass. And yet the result still looks like it went through the full usual workflow. Here’s the exact workflow: 🧩 Tripo AI (Low-Poly) → ✂️ Blender (Assemble & UV) → 🎨 Modddif (Texturing & Direct Normals) → ⚙️ AccuRIG (Rigging) → 🚀 Unreal Engine If you build game assets, you need to see this pipeline in action. Full process breakdown: youtu.be/-GxVR8s_nZY #3DAI #GameDev #TripoAI #ModddifAI #Blender3D #UnrealEngine
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Many 3D artists still believe generative AI is just garbage for people who don’t know what they’re doing🙄 But when properly integrated into a professional pipeline, it can reduce Unreal Engine character production from weeks to just a couple of days. Here’s my real AI workflow for creating a game-ready AAA character. What I tested 🛠️: 🎨 Concept creation and multi-view generation 🧩 High poly and low poly generation (using Tripo P1) 🩹 Why retopology and manual assembly in ZBrush are still mandatory 🖌️ Color map generation in Modddif vs. PBR material finalization in Substance Painter UV unwrapping, complex grooming, and weight painting are still done entirely by hand. If you still think AI has no place in a professional 3D pipeline, this breakdown might change your mind. Ignoring the speed boost at certain stages just means losing money. Watch the full game-ready character breakdown 👉youtu.be/PyxnLyRfKFo #3DAI #GameDev #UnrealEngine #Tripo3D #SubstancePainter #3DModeling
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Gemini(NanoBananaPro)三面図生成(10分) Hunyuan3D モデル生成(5分) Blender モデリング、トポロジ調整(30分) Blender UV展開(30分) Modddif テクスチャ生成(15分) Blender テクスチャペイント(15分) Blender ウェイト、アーマチュア(5分)
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Two days ago I published a video where we built high-quality and fully rigged #AIcharacter. 🛠️ Fixing texture seams is usually tedious. 1️⃣ Import the model into Modddif 2️⃣ Select a 45-degree camera angle 3️⃣ Use the in-painting tool to project clean textures This bypassed complex UV work completely! ⚡ Watch here: youtu.be/afDq9Z_ezJU #Hunyuan3D #3DAI #GameAssets #CharacterCreation #3DAIStudio
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In this video I walk through creating high-quality animated #3Dcharacter and modular props in under 60 minutes. ⚡ I put the newly launched #Hunyuan 3D Studio by @TencentHunyuan through its paces to see how well it handles automated retopology for complex organic shapes. ⚙️ The core process: • Extract character and prop references • Generate geometry with quad retopology via @3DAIStudio • Clean up texture projection seams using @modddif • Rig the mesh in #Mixamo and assemble the final scene in #Blender The #automatedUVs and #topology significantly reduced manual cleanup, making the model animation-ready almost instantly. See the exact workflow here: 🔗 youtu.be/afDq9Z_ezJU #3DModeling #3DAI #HY3D #create3D
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great video! can u teach how to make a modular character, like a robot, with AI?
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A lot of failures in #3DAI happen at the joints. 🧤📉 If you generate a full body at once, the #topology is usually too messy for #rigging. #MySolution: 1️⃣ Head, Body, and Hands generated as separate modules - with #Hunyuan3D & @modddif for Modeling and Texturing 2️⃣ Modular assembly and sculpting fixes - in @Blender . 3️⃣ Precise rigging that actually works for animation - in #Mixamo See the fix in action: youtu.be/ibMxfcNh_oY #Hy3D #Anime3D #BlenderAI #3DModeling #GameReady #Modddif
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The boundary between "#AIgeneration" and "#GameReady" just vanished. 🌸⚡ Forget vertex-clicking for days. We're using a modular pipeline: - 🏮 #Hunyuan3D for modeling - 🛠️ @Blender for assembly - 🌸 @modddif for texturing - 🏃‍♂️ #Mixamo for rigging Ready to skip the grunt work and focus on the art? Watch the full breakdown. 🛠️ youtu.be/ibMxfcNh_oY #Hy3D #AnimeAI #3DWorkflow #Modddif #AIGen #GameReady
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生成AIを使ったゲームキャラクター制作を試してみました。 (Step →Tool) 2D →Grok 3D →Tripo Retopo →Hunyuan 3D Texture →modddif Rigging →Blender Animation →Mixamo Publishing →UEFN 参考とおおむね同じ流れですが、顔のテクスチャは ComfyUI より modddif が良さそうです。
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Manual #3Dpipelines are officially a choice, not a necessity 🌊 👇Stop grinding, start shipping 👇 Key takeaways from my with @GorkaGames #Full_AI_Workflow "Creating Playable Character to UE5": 👤 #3DAI@tripoai handles #generating_hands better than the competition. 💎 #Topology@modddif creates cleaner meshes for @UnrealEngine than most paid services. 🧠 Logic ➡ @claudeai 4.5 handles the new enhanced input system like a pro. ⚡ Speed ➡ From prompt to "Play" in under an hour. Watch the breakdown: youtu.be/k1xBERhXtHA #UE5 #TripoAI #ModddifAI #AITopology #SoloDev
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Speedran a character creation from scratch using only #FreeAI tools ⚡️ I with @GorkaGames tested if a solo creator can truly build Fortnite-style 3D assets in under an hour. The stack: @tripoai@modddif@Blender#Mixamo@UnrealEngine Watch the full experiment: youtu.be/k1xBERhXtHA #3DAI #FreeTools #GameDev #AI #TripoAI #ModddifAI
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Feb 9
Low IQ Promptoid
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Stop overcomplicating your #3D_pipeline ❌ I just speedran a character creation from scratch: ❌ No ZBrush sculpting ❌ No manual UV unwrapping ❌ No paid subscriptions Just 4 #freeAI tools working in sync: Reference → #Hy3D by @TencentHunyuan@Blender@modddif#Mixamo. The result is surprisingly ... watch it in the video-description youtu.be/TkP-_LyacMI #3DAI #Hy3D #Blender3D #ModddifAI #Mixamo
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Oh boy do I have news for you: Sideload.gg > 5 mins.

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4 FREE AI tools 1 hour = production-ready #3Dcharacter - Full #workflow. Here's the exact stack: ✅ @hy3d_official (multiview generation) ✅ @Blender (mesh assembly) ✅ @modddif (AI texturing) ✅ #Mixamo (rigging) Zero subscriptions. Zero team required. Game-ready character. Follow here: youtu.be/TkP-_LyacMI #3DAI #FreeTools #GameDev #AI #HY3D #ModddifAI
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AI 3D Model - Meteor missile w. Fins animation AI/Softwares used : @TencentHunyuan - 3d model @modddif - retopo, baking, texturing @Blender - animation @Kuntal__biswas @HarshalPal5 @Stefan_3D_AI
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🥊 FREE vs PAID 3D AI 🦇 Same Batman. Same quality target. $0 vs $100 workflows. Our #2 collab with @philippsieben puts 3D AI to the test — what actually delivers better results? 🔹 FREE Workflow Trellis 2 by @Windows#HY3D#Mixamo 🔹 PAID Workflow @Hitem3D v2 → @modddif Pro → ActorCore 🎬 Full our #Challenge on YouTube 👇 youtu.be/zYHg5f5vkp0 #3DAI #AIart #Blender3D #IndieDev #Batman
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Video by - @modddif Texture AI :)
3D AI Model - AK 203 AI used : @TencentHunyuan - 3d model @tripoai - retopo (45K Poly) @modddif - texturing Normal baking - Blender @Stefan_3D_AI @Kuntal__biswas
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3D AI Model - AK 203 AI used : @TencentHunyuan - 3d model @tripoai - retopo (45K Poly) @modddif - texturing Normal baking - Blender @Stefan_3D_AI @Kuntal__biswas
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